少年修仙传客户端代码仓库
client_Hale
2018-12-28 6692e5c25baecdd4a2b015644ec80399e7ff672c
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
17个文件已修改
311 ■■■■■ 已修改文件
Core/GameEngine/DataToCtl/ConnectedState.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/DataToCtl/PackageRegedit.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/GameNetSystem.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/NetPkgCtl.cs 94 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/Socket/ClientSocket.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUICrossServerOneVsOneModelWrap.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Activity/ActivityModel.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs 67 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOnePKSeason.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SeasonRewardWin.cs 46 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestModel.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingThreeDimensionsBehaviour.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingTreasureModel.cs 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingTreasureWin.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/UI3DTreasureSelectStage.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/DataToCtl/ConnectedState.cs
@@ -44,12 +44,12 @@
        }
        if (GameNetSystem.Instance.timeSinceMainSocketLastProtocol > OVERTIME_THRESHOLD
            || (!GameNetSystem.Instance.crossServerConnected_Loigc && GameNetSystem.Instance.timeSinceCrossServerSocketLastProtocol > OVERTIME_THRESHOLD))
            || (GameNetSystem.Instance.crossServerConnected_Loigc && GameNetSystem.Instance.timeSinceCrossServerSocketLastProtocol > OVERTIME_THRESHOLD))
        {
            DetectConnected(3);
        }
        else if (!GameNetSystem.Instance.mainSocketConnected
            || (!GameNetSystem.Instance.crossServerConnected_Loigc && !GameNetSystem.Instance.crossServerSocketConnected))
            || (GameNetSystem.Instance.crossServerConnected_Loigc && !GameNetSystem.Instance.crossServerSocketConnected))
        {
            DetectConnected(3);
        }
Core/GameEngine/DataToCtl/PackageRegedit.cs
@@ -498,14 +498,14 @@
            packageInstance.socketType = socketType;
#if UNITY_EDITOR
            NetPkgCtl.AddNetPkg(socketType, vStr, NetPkgType.Server, packageInstance.ToString(), FieldPrint.PrintFields(packageInstance), FieldPrint.PrintFieldsExpand(packageInstance, true));
            NetPkgCtl.RecordPackage(socketType, vStr, NetPackagetType.Server, packageInstance.ToString(), FieldPrint.PrintFields(packageInstance), FieldPrint.PrintFieldsExpand(packageInstance, true));
#endif
            return packageInstance;
        }
        else
        {
#if UNITY_EDITOR
            NetPkgCtl.AddNetPkg(socketType, vStr, NetPkgType.Server, string.Empty, string.Empty, null);
            NetPkgCtl.RecordPackage(socketType, vStr, NetPackagetType.Server, string.Empty, string.Empty, null);
#endif
        }
        return null;
Core/NetworkPackage/GameNetSystem.cs
@@ -73,7 +73,7 @@
    public bool mainSocketConnected { get { return mainSocket == null ? false : mainSocket.connected; } }
    public float timeSinceMainSocketLastProtocol {
        get { return mainSocket == null ? 0f : (float)(DateTime.Now - mainSocket.lastPackageTime).TotalSeconds; }
        get { return mainSocket == null ? Time.time : (float)(DateTime.Now - mainSocket.lastPackageTime).TotalSeconds; }
    }
    public bool crossServerConnected_Loigc { get; set; }
@@ -81,7 +81,7 @@
    public bool crossServerSocketConnected { get { return crossServerConnected_Loigc && (crossServerSocket == null ? false : crossServerSocket.connected); } }
    public float timeSinceCrossServerSocketLastProtocol {
        get { return crossServerSocket == null ? 0f : (float)(DateTime.Now - crossServerSocket.lastPackageTime).TotalSeconds; }
        get { return crossServerSocket == null ? Time.time : (float)(DateTime.Now - crossServerSocket.lastPackageTime).TotalSeconds; }
    }
    Queue<GameNetPackBasic> mainProtocolQueue = new Queue<GameNetPackBasic>();
Core/NetworkPackage/NetPkgCtl.cs
@@ -7,97 +7,71 @@
public class NetPkgCtl
{
    private static List<NetPkg> _typeLst = null; //发送接收封包存储列表
    private static List<NetPkg> _tempNetPkgLst = null;//暂停时缓存的封包列表
    public static bool IsStopRec = false;
    public static bool getNewPackage = false;
    private static List<NetPackage> packages = new List<NetPackage>(); //发送接收封包存储列表
    private static List<NetPackage> tempPackages = new List<NetPackage>();//暂停时缓存的封包列表
    public static bool stopRecieve = false;
    /// <summary>
    /// 添加封包到封包查看工具
    /// </summary>
    /// <param name="gameNetPkg"></param>
    /// <param name="typeLst"></param>
    public static void AddNetPkg( GameNetSystem.SocketType socketType, string pkgByte, NetPkgType netPkgType, string _packName, string _fields, List<string> _fieldDetails)
    public static void RecordPackage(GameNetSystem.SocketType socketType, string bytes, NetPackagetType packType, string packageName, string fields, List<string> fieldDetails)
    {
#if UNITY_EDITOR
        if (_typeLst == null)
        var package = new NetPackage();
        package.socketType = socketType;
        package.time = DateTime.Now.ToString("HH:mm:ss:fff");
        package.type = packType;
        if (string.IsNullOrEmpty(packageName))
        {
            _typeLst = new List<NetPkg>();
        }
        if (_tempNetPkgLst == null)
        {
            _tempNetPkgLst = new List<NetPkg>();
        }
        getNewPackage = true;
        NetPkg netPkg = new NetPkg();
        netPkg.socketType = socketType;
        netPkg.SendOrGetTime = DateTime.Now.ToString("HH:mm:ss:fff");
        netPkg.NetPkgTp = netPkgType;
        string netPkgStr = pkgByte.Replace(",", " ");
        netPkg.GameNetPkgStr = netPkgStr;
        var gameNetPkgName = _packName;
        string[] byteStr = netPkgStr.Split(' ');
        if (string.IsNullOrEmpty(gameNetPkgName))
        {
            package.content = bytes.Replace(",", " ");
            var byteStr = package.content.Split(' ');
            if (byteStr.Length > 1)
            {
                StringBuilder _stringBuilder = new StringBuilder();
                _stringBuilder.Append("H");
                _stringBuilder.Append(byteStr[0]);
                _stringBuilder.Append(byteStr[1]);
                _stringBuilder.Append("(未注册)");
                netPkg.GameNetName = _stringBuilder.ToString();
                _stringBuilder = null;
                package.name = StringUtility.Contact("H", byteStr[0], byteStr[1], "(未注册)");
            }
        }
        else
        {
            netPkg.GameNetName = gameNetPkgName;
            netPkg.fields = _fields;
            netPkg.fieldDetails = _fieldDetails;
            package.name = packageName;
            package.fields = fields;
            package.fieldDetails = fieldDetails;
        }
        if (!IsStopRec)
        if (!stopRecieve)
        {
            _typeLst.Add(netPkg);
            packages.Add(package);
        }
        else
        {
            _tempNetPkgLst.Add(netPkg);
            tempPackages.Add(package);
        }
#endif
    }
    public static List<NetPkg> GetNetPkg()
    public static List<NetPackage> GetPackages()
    {
        return _typeLst;
        return packages;
    }
    public static List<NetPkg> GetTempNetPkg()
    public static List<NetPackage> GetTempPackages()
    {
        return _tempNetPkgLst;
        return tempPackages;
    }
    public static void WriteAllNetLog(bool @details)
    {
        if (_typeLst != null)
        if (packages != null)
        {
            var count = 0;
            var lines = new List<string>();
            for (int i = _typeLst.Count - 1; i >= 0; i--)
            for (int i = packages.Count - 1; i >= 0; i--)
            {
                if (count > 20000)
                {
                    break;
                }
                var package = _typeLst[i];
                var package = packages[i];
                var line = string.Empty;
                line = StringUtility.Contact(package.NetPkgTp == NetPkgType.Client ? "【发送】\t" : "【接收】\t", package.SendOrGetTime, ":", package.GameNetName, @details ? "\r\n" : "-->" + package.fields);
                line = StringUtility.Contact(package.type == NetPackagetType.Client ? "【发送】\t" : "【接收】\t", package.time, ":", package.name, @details ? "\r\n" : "-->" + package.fields);
                if (@details && package.fieldDetails != null)
                {
@@ -116,19 +90,19 @@
    }
}
public class NetPkg
public class NetPackage
{
    public GameNetSystem.SocketType socketType;
    public string SendOrGetTime;
    public string GameNetPkgStr;
    public string GameNetName;
    public NetPkgType NetPkgTp;
    public bool show = false;
    public string time;
    public string content;
    public string name;
    public NetPackagetType type;
    public string fields;
    public List<string> fieldDetails;
}
public enum NetPkgType
public enum NetPackagetType
{
    Client = 1,
    Server = 2,
Core/NetworkPackage/Socket/ClientSocket.cs
@@ -332,7 +332,7 @@
        }
        protocol.CombineDatas(encoder);
#if UNITY_EDITOR
        NetPkgCtl.AddNetPkg(socketType, protocol.vInfoCont, NetPkgType.Client, protocol.ToString(), FieldPrint.PrintFields(protocol), FieldPrint.PrintFieldsExpand(protocol, true));
        NetPkgCtl.RecordPackage(socketType, protocol.vInfoCont, NetPackagetType.Client, protocol.ToString(), FieldPrint.PrintFields(protocol), FieldPrint.PrintFieldsExpand(protocol, true));
#endif
        sendBytesTotal += protocol.combineBytes.Length;
        SendBytes(protocol.combineBytes);
Lua/Gen/SnxxzUICrossServerOneVsOneModelWrap.cs
@@ -578,7 +578,7 @@
                
                {
                    
                    gen_to_be_invoked.UpdateCrossArenaRedpoint(  );
                    gen_to_be_invoked.UpdateCrossDayAwardsRedpoint(  );
                    
                    
                    
System/Activity/ActivityModel.cs
@@ -273,7 +273,8 @@
                    break;
                case DailyQuestType.CrossServerPk:
                    {
                        if(TimeUtility.OpenDay < ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>().afterOpenDayOpenCross)
                        bool isStatify = CrossServerOneVsOnePKSeason.Instance.isSatisfyMatch;
                        if (!isStatify)
                        {
                            return true;
                        }
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -41,6 +41,8 @@
        public void OnBeforePlayerDataInitialize()
        {
            CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent -= UpdatePlayerInfo;
            CrossServerOneVsOnePKSeason.Instance.updateSelfSeasonEvent -= UpdateSeason;
            TimeMgr.Instance.OnMinuteEvent -= UpdateMinute;
            dungeonModel.updateMissionEvent -= UpdateFBHelp;
            rewardModel.CrossRealmPKAwardStateUpdate -= UpdateDayAwardState;
@@ -62,6 +64,8 @@
        public void OnPlayerLoginOk()
        {
            CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent += UpdatePlayerInfo;
            CrossServerOneVsOnePKSeason.Instance.updateSelfSeasonEvent += UpdateSeason;
            TimeMgr.Instance.OnMinuteEvent += UpdateMinute;
            rewardModel.CrossRealmPKAwardStateUpdate += UpdateDayAwardState;
            CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent += UpdateDayAwardState;
@@ -72,7 +76,8 @@
                SendCrossMatch(1);
            }
            UpdateCrossArenaRedpoint();
            UpdateCrossDayAwardsRedpoint();
            UpdateCrossMatchRedpoint();
        }
        public override void UnInit()
@@ -88,9 +93,9 @@
            oneVsOneHistoryDict.Clear();
        }
        private void UpdateMinute()
        {
            UpdateCrossMatchRedpoint();
            if (!IsMatching) return;
            if(!CrossServerOneVsOnePKSeason.Instance.isSatisfyMatch)
@@ -125,7 +130,18 @@
                UpdateDayAwardsEvent();
            }
            UpdateCrossArenaRedpoint();
            UpdateCrossDayAwardsRedpoint();
        }
        private void UpdateSeason()
        {
            UpdateCrossMatchRedpoint();
        }
        private void UpdatePlayerInfo()
        {
            UpdateCrossDayAwardsRedpoint();
            UpdateCrossMatchRedpoint();
        }
        private void UpdateFBHelp()
@@ -398,6 +414,14 @@
                SysNotifyMgr.Instance.ShowTip("CrossMatching7");
                return true;
            }
            int remainMatchNum = CrossServerOneVsOnePlayerInfo.Instance.GetDayRemainNum();
            if(remainMatchNum <= 0)
            {
                SysNotifyMgr.Instance.ShowTip("CrossMatching16");
                return true;
            }
            return false;
        }
@@ -418,7 +442,7 @@
                    division = data.DanLV,
                    order = data.Order,
                    rewardLevel = data.AwardLV,
                    score = (int)data.Score,
                    score = (int)data.Score
                };
            }
            if (oneVsOneHistoryRefresh != null)
@@ -487,23 +511,8 @@
        public Redpoint crossDayAwardsRedpoint = new Redpoint(CrossArenaRedKey,CrossDayAwardsRedKey);
        public const int CrossMatchRedKey = 21301012;
        public Redpoint crossMatchRedpoint = new Redpoint(CrossArenaRedKey, CrossMatchRedKey);
        public void UpdateCrossArenaRedpoint()
        public void UpdateCrossDayAwardsRedpoint()
        {
            var playerInfo = CrossServerOneVsOnePlayerInfo.Instance;
            var pkSeason = CrossServerOneVsOnePKSeason.Instance;
            if(pkSeason.InPkSeason(TimeUtility.ServerNow)
                && pkSeason.InOpenTime()
                && playerInfo.GetDayRemainNum() > 0)
            {
                crossMatchRedpoint.state = RedPointState.Simple;
            }
            else
            {
                crossMatchRedpoint.state = RedPointState.None;
            }
            bool isReceive = false;
            for(int i = 0; i < dayAwardTypelist.Count; i++)
            {
@@ -523,8 +532,24 @@
            {
                crossDayAwardsRedpoint.state = RedPointState.None;
            }
        }
            if(crossMatchRedpoint.state != RedPointState.None)
        public void UpdateCrossMatchRedpoint()
        {
            var playerInfo = CrossServerOneVsOnePlayerInfo.Instance;
            var pkSeason = CrossServerOneVsOnePKSeason.Instance;
            if (pkSeason.isSatisfyMatch
                && playerInfo.GetDayRemainNum() > 0)
            {
                crossMatchRedpoint.state = RedPointState.Simple;
            }
            else
            {
                crossMatchRedpoint.state = RedPointState.None;
            }
            if (crossMatchRedpoint.state != RedPointState.None)
            {
                crossServerRedpoint.count = playerInfo.GetDayRemainNum();
                crossServerRedpoint.state = RedPointState.Quantity;
System/CrossServerOneVsOne/CrossServerOneVsOnePKSeason.cs
@@ -21,7 +21,16 @@
        public int MatchState { get; private set; }    // 匹配状态;0-未开启;1-开启中
        public bool isSatisfyMatch { get { return InPkSeason(TimeUtility.ServerNow) && InOpenTime(); } }
        public bool isSatisfyMatch
        {
            get
            {
                return FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.CrossServer)
                    && TimeUtility.OpenDay >= crossServerModel.afterOpenDayOpenCross
                    && InPkSeason(TimeUtility.ServerNow)
                    && InOpenTime();
            }
        }
        public class PkZoneInfo
        {
@@ -151,6 +160,14 @@
            this.SeasonState = pKSeasonState.SeasonState;
            this.MatchState = pKSeasonState.MatchState;
            
            if(this.SeasonState != 1 || this.MatchState != 1)
            {
                if(crossServerModel.IsMatching)
                {
                    crossServerModel.IsMatching = false;
                }
            }
            if(updateSelfSeasonEvent != null)
            {
                updateSelfSeasonEvent();
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs
@@ -50,7 +50,6 @@
            this.DayPKCount = playerInfo.DayPKCount;
            this.DayBuyCount = playerInfo.DayBuyCount;
            this.DayWinCount = playerInfo.DayWinCount;
            crossServerModel.UpdateCrossArenaRedpoint();
            if (UpdatePlayerInfoEvent != null)
            {
                UpdatePlayerInfoEvent();
System/CrossServerOneVsOne/SeasonRewardWin.cs
@@ -11,7 +11,8 @@
using TableConfig;
using EnhancedUI.EnhancedScroller;
namespace Snxxz.UI {
namespace Snxxz.UI
{
    //赛季奖励
    [XLua.Hotfix]
    public class SeasonRewardWin : Window
@@ -39,6 +40,7 @@
        {
            IsInquireReward();
            OnCreateGridLineCell(m_ScrollerController);
            m_ScrollerController.JumpIndex(JumpIndex());
        }
        protected override void OnAfterOpen()
@@ -53,7 +55,7 @@
            CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent -= UpdatePlayerInfoEvent;
        }
        protected override void OnAfterClose()
        {
        }
@@ -75,7 +77,7 @@
                gridCtrl.AddCell(ScrollerDataType.Header, key);
            }
            for (int i = SortList.Count - 1; i >= 0; i--)
           {
            {
                gridCtrl.AddCell(ScrollerDataType.Normal, SortList[i]);
            }
            gridCtrl.Restart();
@@ -84,17 +86,51 @@
        {
            int Index = cell.index;
            SeasonRewardCell seasonRewardCell = cell.GetComponent<SeasonRewardCell>();
            seasonRewardCell.ScrollerDataTypAndId(type, Index);
            seasonRewardCell.ScrollerDataTypAndId(type, Index);
        }
        private void IsInquireReward()
        {
            bool isbool = crossServerRewardModel.IsAwardState(CrossRealmPKAwardStateEnum.SeasonAwardState,-1);
            bool isbool = crossServerRewardModel.IsAwardState(CrossRealmPKAwardStateEnum.SeasonAwardState, -1);
            if (CrossServerOneVsOnePKSeason.Instance.SeasonState == 2 && !isbool)
            {
                crossServerRewardModel.ViewCrossPKBillboard(CrossServerOneVsOnePKSeason.Instance.ZoneID, CrossServerOneVsOnePKSeason.Instance.SeasonID);
            }
        }
        private int JumpIndex()
        {
            int Index = 0;
            if (CrossServerOneVsOnePKSeason.Instance.SeasonState != 2)
            {
                return Index;
            }
            if (crossServerRewardModel.MyRank > -1 && crossServerRewardModel.MyRank < 100)//存在世界排名
            {
                int Type = 0;
                foreach (var key in crossServerRewardModel.SeasonRewardDic.AwardDic.Keys)
                {
                    if (crossServerRewardModel.MyRank < key)
                    {
                        Index = Type;
                        return Index;
                    }
                    Type += 1;
                }
            }
            int Type1 = 3;
            for (int i = SortList.Count - 1; i >= 0; i--)
            {
                if (CrossServerOneVsOnePlayerInfo.Instance.DanLV == SortList[i])
                {
                    Index = Type1;
                    return Index;
                }
                Type1 += 1;
            }
            return Index;
        }
    }
}
System/DailyQuest/DailyQuestModel.cs
@@ -172,7 +172,7 @@
                            if ((DailyQuestType)key == DailyQuestType.CrossServerPk)
                            {
                                if (TimeUtility.OpenDay >= GeneralDefine.crossServerOneVsOneOpenDay
                                    && CrossServerOneVsOnePKSeason.Instance.SeasonState == 1)
                                    && CrossServerOneVsOnePKSeason.Instance.InPkSeason(TimeUtility.ServerNow))
                                {
                                    quests.Add(key);
                                }
@@ -612,6 +612,16 @@
                                        dailyQuest.redpoint.state = RedPointState.None;
                                    }
                                    break;
                                case DailyQuestType.CrossServerPk:
                                    if (CrossServerOneVsOnePKSeason.Instance.isSatisfyMatch)
                                    {
                                        dailyQuest.redpoint.state = completedTimes >= totalTimes ? RedPointState.None : RedPointState.Simple;
                                    }
                                    else
                                    {
                                        dailyQuest.redpoint.state = RedPointState.None;
                                    }
                                    break;
                                default:
                                    if (dailyQuestState == DailyQuestState.CanBuyTimes || dailyQuestState == DailyQuestState.Normal)
                                    {
System/Treasure/KingThreeDimensionsBehaviour.cs
@@ -49,11 +49,11 @@
            if (model.TryGetSeason(treasureId, out season)
                && treasureModel.TryGetTreasure(treasureId, out treasure))
            {
                var seasonNotStart = season > CrossServerOneVsOnePKSeason.Instance.SeasonID;
                var seasonNotStart = model.GetSeasonState(treasureId) == 0;
                m_ContainerSeasonNotStart.gameObject.SetActive(seasonNotStart);
                m_ContainerSeasonStartOrEnd.gameObject.SetActive(!seasonNotStart);
                bool seasonEnd = season < CrossServerOneVsOnePKSeason.Instance.SeasonID;
                bool seasonEnd = model.GetSeasonState(treasureId) == 2;
                if (!seasonNotStart)
                {
                    m_EndState.gameObject.SetActive(seasonEnd);
System/Treasure/KingTreasureModel.cs
@@ -254,6 +254,32 @@
            }
        }
        public int GetSeasonState(int treasureId)
        {
            var season = 0;
            if (TryGetSeason(treasureId, out season))
            {
                if (season < CrossServerOneVsOnePKSeason.Instance.SeasonID
                    || (season == CrossServerOneVsOnePKSeason.Instance.SeasonID
                 && CrossServerOneVsOnePKSeason.Instance.SeasonState == 2))
                {
                    return 2;
                }
                if((season == CrossServerOneVsOnePKSeason.Instance.SeasonID
                 && CrossServerOneVsOnePKSeason.Instance.SeasonState == 1))
                {
                    return 1;
                }
                if (season > CrossServerOneVsOnePKSeason.Instance.SeasonID
                    || (season == CrossServerOneVsOnePKSeason.Instance.SeasonID
                 && CrossServerOneVsOnePKSeason.Instance.SeasonState == 0))
                {
                    return 0;
                }
            }
            return 0;
        }
        public struct Division
        {
            public int division;
System/Treasure/KingTreasureWin.cs
@@ -128,7 +128,7 @@
                {
                    DisplayGot();
                }
                else if (season < CrossServerOneVsOnePKSeason.Instance.SeasonID)
                else if (kingTreasureModel.GetSeasonState(model.selectedTreasure) == 2)
                {
                    DisplayEnd();
                }
@@ -229,14 +229,10 @@
        private bool AllowSelectTreasure(int id)
        {
            var list = kingTreasureModel.GetDisplayList();
            var season = 0;
            if (kingTreasureModel.TryGetSeason(id, out season))
            if (kingTreasureModel.GetSeasonState(id) == 0)
            {
                if (season == CrossServerOneVsOnePKSeason.Instance.SeasonID + 1)
                {
                    SysNotifyMgr.Instance.ShowTip("TreasureOneVsOneSeasonNotStart");
                    return false;
                }
                SysNotifyMgr.Instance.ShowTip("TreasureOneVsOneSeasonNotStart");
                return false;
            }
            return list.Contains(id);
        }
System/Treasure/UI3DTreasureSelectStage.cs
@@ -709,14 +709,10 @@
                case TreasureCategory.King:
                    {
                        var model = ModelCenter.Instance.GetModel<KingTreasureModel>();
                        var season = 0;
                        if (model.TryGetSeason(_treasureId, out season))
                        if (model.GetSeasonState(_treasureId) == 0)
                        {
                            if (season == CrossServerOneVsOnePKSeason.Instance.SeasonID + 1)
                            {
                                SysNotifyMgr.Instance.ShowTip("TreasureOneVsOneSeasonNotStart");
                                return;
                            }
                            SysNotifyMgr.Instance.ShowTip("TreasureOneVsOneSeasonNotStart");
                            return;
                        }
                    }
                    break;
Utility/EnumHelper.cs
@@ -898,6 +898,7 @@
    TreasureFindHost = 124, //法宝认主
    Dogz = 138, //神兽
    AddPoint = 145,//加点
    CrossServer = 157, //跨服天梯赛
}
//属性类型
public enum AttrEnum