少年修仙传客户端代码仓库
client_linchunjie
2018-12-28 66e9c66af22feaf1c8238af9bc073b3028e80ff6
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
7个文件已修改
2个文件已添加
116 ■■■■■ 已修改文件
Fight/GameActor/GA_Player.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossSeverOneVsOneDayAwardCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/KingRewardItem.cs 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/KingRewardItem.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SeasonRewardCell.cs 38 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/ChatFrame.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MainInterfaceWin.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Player.cs
@@ -153,6 +153,11 @@
        ActorInfo.Hp = m_H0434.HP;
        ActorInfo.MaxHp = m_H0434.MaxHP;
        if (s_OnRefreshLife != null)
        {
            s_OnRefreshLife(ServerInstID, ActorInfo.RealHp, ActorInfo.RealMaxHp);
        }
        RequestName();
        m_CmdManager = new CmdManager();
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -475,8 +475,10 @@
        #endregion
        #region 红点
        public const int CrossServerRedKey = 213;
        public Redpoint crossServerRedpoint = new Redpoint(CrossServerRedKey);
        public const int CrossOneVsOneRedKey = 21301;
        public Redpoint crossOneVsOneRedpoint = new Redpoint(CrossOneVsOneRedKey);
        public Redpoint crossOneVsOneRedpoint = new Redpoint(CrossServerRedKey,CrossOneVsOneRedKey);
        public const int CrossArenaRedKey = 2130101;
        public Redpoint crossArenaRedpoint = new Redpoint(CrossOneVsOneRedKey, CrossArenaRedKey);
        public const int CrossDayAwardsRedKey = 21301011;
@@ -519,6 +521,16 @@
            {
                crossDayAwardsRedpoint.state = RedPointState.None;
            }
            if(crossMatchRedpoint.state != RedPointState.None)
            {
                crossServerRedpoint.count = playerInfo.GetDayRemainNum();
                crossServerRedpoint.state = RedPointState.Quantity;
            }
            else
            {
                crossServerRedpoint.count = 0;
            }
        }
        #endregion
    }
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs
@@ -77,12 +77,14 @@
        public int GetDayRemainNum()
        {
           return DayBuyCount + crossServerModel.freeMaxMatchNum - DayPKCount;
            int remainNum = DayBuyCount + crossServerModel.freeMaxMatchNum - DayPKCount;
            return remainNum > 0 ? remainNum : 0;
        }
        public int GetDayRemainBuyNum()
        {
            return crossServerModel.buyMaxMatchNum - DayBuyCount;
            int remainNum = crossServerModel.buyMaxMatchNum - DayBuyCount;
            return remainNum > 0 ? remainNum : 0;
        }
        public string DisplayWinningRate()
System/CrossServerOneVsOne/CrossSeverOneVsOneDayAwardCell.cs
@@ -105,7 +105,7 @@
        private void ClickRecieve()
        {
            if (awardType == null) return;
            if (awardType == null || m_CrossServerCyclicScroll.showing) return;
            isLineMove = true;
            switch (awardType.type)
System/CrossServerOneVsOne/KingRewardItem.cs
New file
@@ -0,0 +1,30 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, December 28, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace Snxxz.UI {
    public class KingRewardItem:MonoBehaviour {
        [SerializeField] ItemCell m_ItemCell;
        [SerializeField] Text m_KingText;
        public ItemCell ItemCell
        {
            get { return m_ItemCell; }
            set { m_ItemCell = value; }
        }
        public Text KingText
        {
            get { return m_KingText; }
            set { m_KingText = value; }
        }
    }
}
System/CrossServerOneVsOne/KingRewardItem.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 1df826046c779c545b19c4a08452d77c
timeCreated: 1545963952
licenseType: Free
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -135,10 +135,26 @@
            for (int i = 0; i < m_Itemlist.childCount; i++)
            {
                GameObject ObjChild = m_Itemlist.GetChild(i).gameObject;
                KingRewardItem kingRewardItem = ObjChild.GetComponent<KingRewardItem>();
                if (i < List.Count)
                {
                    ObjChild.SetActive(true);
                    ItemCell _ItemCell = ObjChild.GetComponent<ItemCell>();
                    var config = Config.Instance.Get<KingTreasureItemConfig>(List[i].item.id);
                    if (config != null)
                    {
                        kingRewardItem.KingText.gameObject.SetActive(true);
                        kingRewardItem.KingText.text = config.qualityName;
                        var Itemconfig = Config.Instance.Get<ItemConfig>(List[i].item.id);
                        if (Itemconfig != null)
                        {
                            kingRewardItem.KingText.color = UIHelper.GetUIColor(Itemconfig.ItemColor,false);
                        }
                    }
                    else
                    {
                        kingRewardItem.KingText.gameObject.SetActive(false);
                    }
                    ItemCell _ItemCell = kingRewardItem.ItemCell;
                    ItemCellModel cellModel = new ItemCellModel(List[i].item.id, true, (ulong)List[i].item.count, List[i].isBind);
                    _ItemCell.Init(cellModel);
                    int type = i;
@@ -171,7 +187,7 @@
            if (config != null)
            {
                m_Segmenttext.text = config.Name;
                m_Segmenttext.color = UIHelper.GetDanLVColor(config.DanLV, true);
               // m_Segmenttext.color = UIHelper.GetDanLVColor(config.DanLV, false);
            }
            if (CrossServerOneVsOnePKSeason.Instance.SeasonState != 2)
            {
@@ -225,10 +241,26 @@
            for (int i = 0; i < m_Itemlist.childCount; i++)
            {
                GameObject ObjChild = m_Itemlist.GetChild(i).gameObject;
                KingRewardItem kingRewardItem = ObjChild.GetComponent<KingRewardItem>();
                if (i < List.Count)
                {
                    ObjChild.SetActive(true);
                    ItemCell _ItemCell = ObjChild.GetComponent<ItemCell>();
                    var config = Config.Instance.Get<KingTreasureItemConfig>(List[i].ItemId);
                    if (config != null)
                    {
                        kingRewardItem.KingText.gameObject.SetActive(true);
                        kingRewardItem.KingText.text = config.qualityName;
                        var Itemconfig = Config.Instance.Get<ItemConfig>(List[i].ItemId);
                        if (Itemconfig != null)
                        {
                            kingRewardItem.KingText.color = UIHelper.GetUIColor(Itemconfig.ItemColor, false);
                        }
                    }
                    else
                    {
                        kingRewardItem.KingText.gameObject.SetActive(false);
                    }
                    ItemCell _ItemCell = kingRewardItem.ItemCell;
                    ItemCellModel cellModel = new ItemCellModel(List[i].ItemId, true, (ulong)List[i].ItemNumber, List[i].Isbind);
                    _ItemCell.Init(cellModel);
                    int type = i;
System/MainInterfacePanel/ChatFrame.cs
@@ -71,8 +71,8 @@
            myTeamRefreshEvent();
            OnRefreshFairyInfo();
            CheckRealmSfx();
            MailCountChange();
            GetRealmLevel();
            if (PlayerDatas.Instance.hero != null)
            {
                if (PlayerDatas.Instance.hero.aiHandler.IsAuto())
@@ -80,8 +80,8 @@
                    OnHeroHandupAIStopPassive();
                }
            }
            MailCountChange();
            GetRealmLevel();
        }
        public void OnAfterOpen()
System/MainInterfacePanel/MainInterfaceWin.cs
@@ -1284,6 +1284,7 @@
                m_TaskSwithButton.gameObject.SetActive(false);
                m_InGamePusher.gameObject.SetActive(false);
                m_RedBag.gameObject.SetActive(false);
                IsShowTaskPanel();
                if (Vector3.Distance(m_CastSkillTip.localPosition, m_position2_S.localPosition) <= 1)//技能面板收起状态
                {
                    ShowCastSkill();//显示技能组,隐藏按钮组(强制切换)