少年修仙传客户端代码仓库
client_Wu Xijin
2018-12-28 681fbaf3eb3966e791fefff979ddea26d266c9eb
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
23个文件已修改
2个文件已添加
452 ■■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HC1_CrossRealm/HC103_tagMCCrossRealmPKPlayerHisSeasonInfo.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Hero.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Player.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUICrossServerOneVsOneModelWrap.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeMatCell.cs 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs 70 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerRewardModel.cs 17 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerSettlementWin.cs 23 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossSeverOneVsOneDayAwardCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/FightingPKWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/KingRewardItem.cs 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/KingRewardItem.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/RankingWin.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SeasonRewardCell.cs 46 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyFeastModel.cs 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyFeastTransmitShow.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/ChatFrame.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MainInterfaceWin.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GemModel.cs 127 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingThreeDimensionsBehaviour.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingTreasureWin.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/UI3DTreasureSelectStage.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs
@@ -61,9 +61,9 @@
                _actor.ActorInfo.ResetHp(-1, -1, (int)vNetData.Value);
            }
            if(_actor is GActorNpcFight)
            if (_actor is GActorNpcFight)
            {
                if((PlayerDataRefresh)vNetData.RefreshType == PlayerDataRefresh.Speed)
                if ((PlayerDataRefresh)vNetData.RefreshType == PlayerDataRefresh.Speed)
                {
                    _actor.ActorInfo.moveSpeed = 500f / vNetData.Value;
                }
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -465,6 +465,13 @@
            return;
        }
#endif
        // 跨服竞技场不检测反击逻辑
        if(PlayerDatas.Instance.baseData.MapID == 31340)
        {
            return;
        }
        // 是否反击
        if (_sTarget.ObjID == PlayerDatas.Instance.PlayerId)
        {
Core/NetworkPackage/ServerPack/HC1_CrossRealm/HC103_tagMCCrossRealmPKPlayerHisSeasonInfo.cs
@@ -19,6 +19,7 @@
            TransBytes (out SeasonList[i].SeasonID, vBytes, NetDataType.WORD);
            TransBytes (out SeasonList[i].Order, vBytes, NetDataType.WORD);
            TransBytes (out SeasonList[i].DanLV, vBytes, NetDataType.BYTE);
            TransBytes (out SeasonList[i].Score, vBytes, NetDataType.DWORD);
            TransBytes (out SeasonList[i].AwardLV, vBytes, NetDataType.BYTE);
        }
    }
@@ -27,6 +28,7 @@
        public ushort SeasonID;        // 赛季ID
        public ushort Order;        // 名次
        public byte DanLV;        // 段位
        public uint Score;        // 积分
        public byte AwardLV;        // 赛季结算奖励等级,比如王者法宝的属性取该等级对应属性
    }
Fight/GameActor/GA_Hero.cs
@@ -328,7 +328,7 @@
#if UNITY_EDITOR
            && RuntimeLogUtility.s_forceAutoFight
#endif
            )
            && PlayerDatas.Instance.baseData.MapID != 31340)
        {
            if (!aiHandler.IsAuto() && !BossShowModel.Instance.BossShowing)
            {
Fight/GameActor/GA_Player.cs
@@ -153,6 +153,11 @@
        ActorInfo.Hp = m_H0434.HP;
        ActorInfo.MaxHp = m_H0434.MaxHP;
        if (s_OnRefreshLife != null)
        {
            s_OnRefreshLife(ServerInstID, ActorInfo.RealHp, ActorInfo.RealMaxHp);
        }
        RequestName();
        m_CmdManager = new CmdManager();
Lua/Gen/SnxxzUICrossServerOneVsOneModelWrap.cs
@@ -578,7 +578,7 @@
                
                {
                    
                    gen_to_be_invoked.UpdateCrossArenaRedpoint(  );
                    gen_to_be_invoked.UpdateCrossDayAwardsRedpoint(  );
                    
                    
                    
System/Compose/New/ComposeMatCell.cs
@@ -23,6 +23,16 @@
        SelectEquipModel selectModel {get { return ModelCenter.Instance.GetModel<SelectEquipModel>(); }}
        ComposeWinModel composeModel { get { return ModelCenter.Instance.GetModel<ComposeWinModel>(); } }
        private void OnEnable()
        {
            playerPack.ItemCntReduceAct += UpdateItemCount;
        }
        private void OnDisable()
        {
            playerPack.ItemCntReduceAct -= UpdateItemCount;
        }
        public void SetDisplay(ItemCompoundConfig _itemCompound,NeedMatType _matType,bool isLock,string des = "", int _itemId = 0,int _itemIndex = -1)
        {
            this.itemCompound = _itemCompound;
@@ -187,6 +197,18 @@
            WindowCenter.Instance.Open<SelectItemWin>();
        }
        private void UpdateItemCount(PackType type, int index, int id)
        {
            if (itemModel == null) return;
            if(itemModel.packType == type
                && itemModel.itemInfo.ItemPlace == index
                && itemModel.itemId == id)
            {
                ClickReduce();
            }
        }
        private void ClickReduce()
        {
            if (itemModel == null) return;
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -41,6 +41,7 @@
        public void OnBeforePlayerDataInitialize()
        {
            CrossServerOneVsOnePKSeason.Instance.updateSelfSeasonEvent -= UpdateSeason;
            TimeMgr.Instance.OnMinuteEvent -= UpdateMinute;
            dungeonModel.updateMissionEvent -= UpdateFBHelp;
            rewardModel.CrossRealmPKAwardStateUpdate -= UpdateDayAwardState;
@@ -62,6 +63,7 @@
        public void OnPlayerLoginOk()
        {
            CrossServerOneVsOnePKSeason.Instance.updateSelfSeasonEvent += UpdateSeason;
            TimeMgr.Instance.OnMinuteEvent += UpdateMinute;
            rewardModel.CrossRealmPKAwardStateUpdate += UpdateDayAwardState;
            CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent += UpdateDayAwardState;
@@ -72,7 +74,8 @@
                SendCrossMatch(1);
            }
            UpdateCrossArenaRedpoint();
            UpdateCrossDayAwardsRedpoint();
            UpdateCrossMatchRedpoint();
        }
        public override void UnInit()
@@ -91,6 +94,7 @@
        private void UpdateMinute()
        {
            UpdateCrossMatchRedpoint();
            if (!IsMatching) return;
            if(!CrossServerOneVsOnePKSeason.Instance.isSatisfyMatch)
@@ -125,7 +129,12 @@
                UpdateDayAwardsEvent();
            }
            UpdateCrossArenaRedpoint();
            UpdateCrossDayAwardsRedpoint();
        }
        private void UpdateSeason()
        {
            UpdateCrossMatchRedpoint();
        }
        private void UpdateFBHelp()
@@ -398,6 +407,14 @@
                SysNotifyMgr.Instance.ShowTip("CrossMatching7");
                return true;
            }
            int remainMatchNum = CrossServerOneVsOnePlayerInfo.Instance.GetDayRemainNum();
            if(remainMatchNum <= 0)
            {
                SysNotifyMgr.Instance.ShowTip("CrossMatching16");
                return true;
            }
            return false;
        }
@@ -437,6 +454,7 @@
            public int order;
            public int division;
            public int rewardLevel;
            public int score;
        }
        #endregion
@@ -475,31 +493,18 @@
        #endregion
        #region 红点
        public const int CrossServerRedKey = 213;
        public Redpoint crossServerRedpoint = new Redpoint(CrossServerRedKey);
        public const int CrossOneVsOneRedKey = 21301;
        public Redpoint crossOneVsOneRedpoint = new Redpoint(CrossOneVsOneRedKey);
        public Redpoint crossOneVsOneRedpoint = new Redpoint(CrossServerRedKey,CrossOneVsOneRedKey);
        public const int CrossArenaRedKey = 2130101;
        public Redpoint crossArenaRedpoint = new Redpoint(CrossOneVsOneRedKey, CrossArenaRedKey);
        public const int CrossDayAwardsRedKey = 21301011;
        public Redpoint crossDayAwardsRedpoint = new Redpoint(CrossArenaRedKey,CrossDayAwardsRedKey);
        public const int CrossMatchRedKey = 21301012;
        public Redpoint crossMatchRedpoint = new Redpoint(CrossArenaRedKey, CrossMatchRedKey);
        public void UpdateCrossArenaRedpoint()
        public void UpdateCrossDayAwardsRedpoint()
        {
            var playerInfo = CrossServerOneVsOnePlayerInfo.Instance;
            var pkSeason = CrossServerOneVsOnePKSeason.Instance;
            if(pkSeason.InPkSeason(TimeUtility.ServerNow)
                && pkSeason.InOpenTime()
                && playerInfo.GetDayRemainNum() > 0)
            {
                crossMatchRedpoint.state = RedPointState.Simple;
            }
            else
            {
                crossMatchRedpoint.state = RedPointState.None;
            }
            bool isReceive = false;
            for(int i = 0; i < dayAwardTypelist.Count; i++)
            {
@@ -520,6 +525,33 @@
                crossDayAwardsRedpoint.state = RedPointState.None;
            }
        }
        public void UpdateCrossMatchRedpoint()
        {
            var playerInfo = CrossServerOneVsOnePlayerInfo.Instance;
            var pkSeason = CrossServerOneVsOnePKSeason.Instance;
            if (pkSeason.InPkSeason(TimeUtility.ServerNow)
                && pkSeason.InOpenTime()
                && playerInfo.GetDayRemainNum() > 0)
            {
                crossMatchRedpoint.state = RedPointState.Simple;
            }
            else
            {
                crossMatchRedpoint.state = RedPointState.None;
            }
            if (crossMatchRedpoint.state != RedPointState.None)
            {
                crossServerRedpoint.count = playerInfo.GetDayRemainNum();
                crossServerRedpoint.state = RedPointState.Quantity;
            }
            else
            {
                crossServerRedpoint.count = 0;
            }
        }
        #endregion
    }
}
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs
@@ -50,7 +50,7 @@
            this.DayPKCount = playerInfo.DayPKCount;
            this.DayBuyCount = playerInfo.DayBuyCount;
            this.DayWinCount = playerInfo.DayWinCount;
            crossServerModel.UpdateCrossArenaRedpoint();
            crossServerModel.UpdateCrossDayAwardsRedpoint();
            if (UpdatePlayerInfoEvent != null)
            {
                UpdatePlayerInfoEvent();
@@ -77,12 +77,14 @@
        public int GetDayRemainNum()
        {
           return DayBuyCount + crossServerModel.freeMaxMatchNum - DayPKCount;
            int remainNum = DayBuyCount + crossServerModel.freeMaxMatchNum - DayPKCount;
            return remainNum > 0 ? remainNum : 0;
        }
        public int GetDayRemainBuyNum()
        {
            return crossServerModel.buyMaxMatchNum - DayBuyCount;
            int remainNum = crossServerModel.buyMaxMatchNum - DayBuyCount;
            return remainNum > 0 ? remainNum : 0;
        }
        public string DisplayWinningRate()
System/CrossServerOneVsOne/CrossServerRewardModel.cs
@@ -128,6 +128,10 @@
    {
        if (GameNetSystem.Instance.crossServerConnected_Loigc)//副本结算界面
        {
            if (WindowCenter.Instance.IsOpen<CrossServerOneVsOneRoundWin>())
            {
                WindowCenter.Instance.CloseImmediately<CrossServerOneVsOneRoundWin>();
            }
            WindowCenter.Instance.Open<CrossServerSettlementWin>();
        }
    }
@@ -345,7 +349,6 @@
    {
        var match = new CC104_tagCMExitCrossRealm();
        GameNetSystem.Instance.SendToCrossServer(match);
        SetPkType();
    }
    private static int pkDanLvNow = 0;
@@ -405,9 +408,17 @@
        set { m_PkType = value; }
    }
    private static void SetPkType()
    public  static void SetPkType()
    {
        DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)m_PkType);
        if (m_PkType != 1)
        {
            DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)m_PkType);
        }
        else
        {
            DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)0);
        }
    }
}
System/CrossServerOneVsOne/CrossServerSettlementWin.cs
@@ -93,6 +93,7 @@
        protected override void OnPreClose()
        {
            CrossServerRewardModel.SetPkType();
        }
        protected override void OnAfterClose()
@@ -191,7 +192,14 @@
                m_SegmentTxt2.text = config2.Name;
               
            }
            m_SorceText.text = crossServerModel.pkResultInfo.CurScore + "(+" + crossServerModel.pkResultInfo.AddScore + ")";
            if (crossServerModel.pkResultInfo.WinStreak > 1)
            {
                m_SorceText.text = Language.Get("CrossServer_Z1", crossServerModel.pkResultInfo.CurScore, crossServerModel.pkResultInfo.AddScore);
            }
            else
            {
                m_SorceText.text = Language.Get("CrossServer_Z2", crossServerModel.pkResultInfo.CurScore, crossServerModel.pkResultInfo.AddScore);
            }
        }
        private void SetBrokenLine()
@@ -200,11 +208,11 @@
            int playerID = (int)PlayerDatas.Instance.baseData.PlayerID;
            if (WinnerID == playerID)
            {
                m_BrokenLineText.text = "对手离开战斗";
                m_BrokenLineText.text = Language.Get("CrossServer_Z6");
            }
            else
            {
                m_BrokenLineText.text = "重新连接超时";
                m_BrokenLineText.text = Language.Get("CrossServer_Z7");
            }
            if (crossServerModel.pkResultInfo.WinStreak > 1)
            {
@@ -228,7 +236,14 @@
            {
                m_SegmentObj1.SetActive(false);
            }
            m_Sorce_Txt.text = crossServerModel.pkResultInfo.CurScore + "(+" + crossServerModel.pkResultInfo.AddScore + ")";
            if (crossServerModel.pkResultInfo.WinStreak > 1)
            {
                m_Sorce_Txt.text = Language.Get("CrossServer_Z1", crossServerModel.pkResultInfo.CurScore, crossServerModel.pkResultInfo.AddScore);
            }
            else
            {
                m_Sorce_Txt.text = Language.Get("CrossServer_Z2", crossServerModel.pkResultInfo.CurScore, crossServerModel.pkResultInfo.AddScore);
            }
        }
    }
System/CrossServerOneVsOne/CrossSeverOneVsOneDayAwardCell.cs
@@ -105,7 +105,7 @@
        private void ClickRecieve()
        {
            if (awardType == null) return;
            if (awardType == null || m_CrossServerCyclicScroll.showing) return;
            isLineMove = true;
            switch (awardType.type)
System/CrossServerOneVsOne/FightingPKWin.cs
@@ -142,8 +142,8 @@
            }
            else
            {
                var surplus = dungeonEndTime - DateTime.Now;
                m_CountdownText.text = ((int)surplus.TotalSeconds).ToString();
                var surplus = dungeonEndTime - DateTime.Now;
                m_CountdownText.text = (Mathf.CeilToInt((float)surplus.TotalSeconds)).ToString();
            }
        }
System/CrossServerOneVsOne/KingRewardItem.cs
New file
@@ -0,0 +1,30 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, December 28, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace Snxxz.UI {
    public class KingRewardItem:MonoBehaviour {
        [SerializeField] ItemCell m_ItemCell;
        [SerializeField] Text m_KingText;
        public ItemCell ItemCell
        {
            get { return m_ItemCell; }
            set { m_ItemCell = value; }
        }
        public Text KingText
        {
            get { return m_KingText; }
            set { m_KingText = value; }
        }
    }
}
System/CrossServerOneVsOne/KingRewardItem.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 1df826046c779c545b19c4a08452d77c
timeCreated: 1545963952
licenseType: Free
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/CrossServerOneVsOne/RankingWin.cs
@@ -171,7 +171,7 @@
            int Index = cell.index;
            Button Btn = cell.GetComponent<Button>();
            Text txt = cell.transform.Find("Text").GetComponent<Text>();
            txt.text = "赛区" + Index;
            txt.text = Language.Get("CrossServer_Z4") + Index;
            Btn.SetListener(() =>
            {
                crossServerRewardModel.ZoneID = Index;
@@ -185,7 +185,7 @@
            int Index = cell.index;
            Button Btn = cell.GetComponent<Button>();
            Text txt = cell.transform.Find("Text").GetComponent<Text>();
            txt.text = "赛季" + Index;
            txt.text = Language.Get("CrossServer_Z3") + Index;
            Btn.SetListener(() =>
            {
                crossServerRewardModel.SeasonID = Index;
@@ -217,8 +217,8 @@
        private void SetZoneAndSeasonNum()
        {
            m_DivisionNameText1.text = "赛区"+crossServerRewardModel.ZoneID.ToString();
            m_DivisionNameText2.text = "赛季"+crossServerRewardModel.SeasonID.ToString();
            m_DivisionNameText1.text = Language.Get("CrossServer_Z4") +crossServerRewardModel.ZoneID.ToString();
            m_DivisionNameText2.text = Language.Get("CrossServer_Z3") + crossServerRewardModel.SeasonID.ToString();
        }
        private void SetZoneIDAndSeasonID()//设置赛区和ID
System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -58,13 +58,13 @@
            var keyList = crossServerRewardModel.SeasonRewardDic.AwardDic.Keys.ToList();
            int Index = keyList.IndexOf(id);
            if (Index == 0)
            {
                m_Text_Ranking.text = "1-" + id + "名";
            {
                m_Text_Ranking.text = Language.Get("CrossServer_Z5", 1, id);
            }
            else
            {
                int Number = keyList[(Index - 1)];
                m_Text_Ranking.text = (Number+1) + "-" + id + "名";
                int Number = keyList[(Index - 1)];
                m_Text_Ranking.text = Language.Get("CrossServer_Z5", (Number + 1), id);
            }
            switch (Index)
            {
@@ -135,10 +135,26 @@
            for (int i = 0; i < m_Itemlist.childCount; i++)
            {
                GameObject ObjChild = m_Itemlist.GetChild(i).gameObject;
                KingRewardItem kingRewardItem = ObjChild.GetComponent<KingRewardItem>();
                if (i < List.Count)
                {
                    ObjChild.SetActive(true);
                    ItemCell _ItemCell = ObjChild.GetComponent<ItemCell>();
                    var config = Config.Instance.Get<KingTreasureItemConfig>(List[i].item.id);
                    if (config != null)
                    {
                        kingRewardItem.KingText.gameObject.SetActive(true);
                        kingRewardItem.KingText.text = config.qualityName;
                        var Itemconfig = Config.Instance.Get<ItemConfig>(List[i].item.id);
                        if (Itemconfig != null)
                        {
                            kingRewardItem.KingText.color = UIHelper.GetUIColor(Itemconfig.ItemColor,false);
                        }
                    }
                    else
                    {
                        kingRewardItem.KingText.gameObject.SetActive(false);
                    }
                    ItemCell _ItemCell = kingRewardItem.ItemCell;
                    ItemCellModel cellModel = new ItemCellModel(List[i].item.id, true, (ulong)List[i].item.count, List[i].isBind);
                    _ItemCell.Init(cellModel);
                    int type = i;
@@ -171,7 +187,7 @@
            if (config != null)
            {
                m_Segmenttext.text = config.Name;
                m_Segmenttext.color = UIHelper.GetDanLVColor(config.DanLV, true);
               // m_Segmenttext.color = UIHelper.GetDanLVColor(config.DanLV, false);
            }
            if (CrossServerOneVsOnePKSeason.Instance.SeasonState != 2)
            {
@@ -225,10 +241,26 @@
            for (int i = 0; i < m_Itemlist.childCount; i++)
            {
                GameObject ObjChild = m_Itemlist.GetChild(i).gameObject;
                KingRewardItem kingRewardItem = ObjChild.GetComponent<KingRewardItem>();
                if (i < List.Count)
                {
                    ObjChild.SetActive(true);
                    ItemCell _ItemCell = ObjChild.GetComponent<ItemCell>();
                    var config = Config.Instance.Get<KingTreasureItemConfig>(List[i].ItemId);
                    if (config != null)
                    {
                        kingRewardItem.KingText.gameObject.SetActive(true);
                        kingRewardItem.KingText.text = config.qualityName;
                        var Itemconfig = Config.Instance.Get<ItemConfig>(List[i].ItemId);
                        if (Itemconfig != null)
                        {
                            kingRewardItem.KingText.color = UIHelper.GetUIColor(Itemconfig.ItemColor, false);
                        }
                    }
                    else
                    {
                        kingRewardItem.KingText.gameObject.SetActive(false);
                    }
                    ItemCell _ItemCell = kingRewardItem.ItemCell;
                    ItemCellModel cellModel = new ItemCellModel(List[i].ItemId, true, (ulong)List[i].ItemNumber, List[i].Isbind);
                    _ItemCell.Init(cellModel);
                    int type = i;
System/FairyAu/FairyFeastModel.cs
@@ -17,6 +17,7 @@
        public event Action fairyFeastPlayerUpdate;
        public float transmitCostSeconds { get; private set; }
        public float transmitExpSeconds { get; private set; }
        string expFormula { get; set; }
        public int riseLevel { get; private set; }
        public int expFlyStage { get; private set; }
@@ -47,7 +48,8 @@
        void ParseConfig()
        {
            var config = Config.Instance.Get<FuncConfigConfig>("FairyFeastTransmit");
            transmitCostSeconds = 15;
            transmitCostSeconds = 8.5f;
            transmitExpSeconds = 7.7f;
            expFlyCount = 3;
            expFlyStage = 3;
            if (config != null)
@@ -55,6 +57,7 @@
                transmitCostSeconds = float.Parse(config.Numerical2) / 1000;
                expFlyStage = int.Parse(config.Numerical3);
                expFlyCount = int.Parse(config.Numerical4);
                transmitExpSeconds = float.Parse(config.Numerical5) / 1000;
            }
            config = Config.Instance.Get<FuncConfigConfig>("FamilyPartySitAward");
            expFormula = config.Numerical1;
System/FairyAu/FairyFeastTransmitShow.cs
@@ -60,7 +60,7 @@
        {
            get
            {
                return timer / model.transmitCostSeconds;
                return timer / model.transmitExpSeconds;
            }
        }
@@ -144,7 +144,7 @@
                    Stop();
                    return;
                }
                if (timer >= stage * model.transmitCostSeconds / (model.expFlyStage + 1))
                if (timer >= stage * model.transmitExpSeconds / (model.expFlyStage + 1))
                {
                    StepStage();
                    stage++;
System/MainInterfacePanel/ChatFrame.cs
@@ -71,8 +71,8 @@
            myTeamRefreshEvent();
            OnRefreshFairyInfo();
            CheckRealmSfx();
            MailCountChange();
            GetRealmLevel();
            if (PlayerDatas.Instance.hero != null)
            {
                if (PlayerDatas.Instance.hero.aiHandler.IsAuto())
@@ -80,8 +80,8 @@
                    OnHeroHandupAIStopPassive();
                }
            }
            MailCountChange();
            GetRealmLevel();
        }
        public void OnAfterOpen()
System/MainInterfacePanel/MainInterfaceWin.cs
@@ -1284,6 +1284,7 @@
                m_TaskSwithButton.gameObject.SetActive(false);
                m_InGamePusher.gameObject.SetActive(false);
                m_RedBag.gameObject.SetActive(false);
                IsShowTaskPanel();
                if (Vector3.Distance(m_CastSkillTip.localPosition, m_position2_S.localPosition) <= 1)//技能面板收起状态
                {
                    ShowCastSkill();//显示技能组,隐藏按钮组(强制切换)
System/Strengthening/GemModel.cs
@@ -278,133 +278,6 @@
            return SatisfyCondition(config.EffectValueA1, config.EffectValueB1, out _place, out _hole);
        }
        /*旧版红点规则
        public void OnUpdateRedPoint()
        {
            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Gem))
            {
                return;
            }
            UpdateHoleRedpoint(presentGemEquip);
            for (int i = 1; i <= 10; i++)
            {
                ItemModel item = playerPack.GetItemModelByIndex(PackType.rptEquip, i);
                redpointList[i - 1].state = RedPointState.None;
                if (item != null)
                {
                    ItemConfig itemCfg = Config.Instance.Get<ItemConfig>((int)item.itemInfo.ItemID);
                    List<ItemModel> list = IsBagHaveGem(FuncConfigConfig.GetGemTypeByEquipPos(item.itemInfo.ItemPlace));
                    if (list == null || list.Count == 0) continue;
                    uint[] stones = PlayerStoneData.Instance.GetStoneInfo(i);
                    for (int j = 0; j < 4; j++)
                    {
                        if (j == 3)
                        {
                            if (PlayerDatas.Instance.baseData.VIPLv < gemVipHoleLv || itemCfg.LV < gemOpenArray[0])
                            {
                                continue;
                            }
                        }
                        else
                        {
                            if (itemCfg.LV < gemOpenArray[j])
                            {
                                continue;
                            }
                        }
                        if ((stones == null || stones[j] == 0) && list.Count > 0)
                        {
                            redpointList[i - 1].state = RedPointState.Simple;
                            break;
                        }
                        else
                        {
                            bool _replace = false;
                            foreach (var gemItem in list)
                            {
                                if (gemItem.itemInfo.ItemID > stones[j])
                                {
                                    redpointList[i - 1].state = RedPointState.Simple;
                                    _replace = true;
                                    break;
                                }
                            }
                            if (!_replace && IsSatisfyGemCompose(i, j, (int)stones[j]))
                            {
                                redpointList[i - 1].state = RedPointState.Simple;
                                continue;
                            }
                        }
                    }
                }
            }
        }
        public void UpdateHoleRedpoint(int _index)
        {
            for (int i = 0; i < gemHoleReds.Count; i++)
            {
                gemHoleReds[i].state = RedPointState.None;
                gemComposeReds[i].state = RedPointState.None;
            }
            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Gem))
            {
                return;
            }
            ItemModel item = playerPack.GetItemModelByIndex(PackType.rptEquip, _index);
            if (item != null)
            {
                ItemConfig itemCfg = Config.Instance.Get<ItemConfig>((int)item.itemInfo.ItemID);
                List<ItemModel> list = IsBagHaveGem(FuncConfigConfig.GetGemTypeByEquipPos(item.itemInfo.ItemPlace));
                if (list == null || list.Count == 0)
                {
                    return;
                }
                uint[] stones = PlayerStoneData.Instance.GetStoneInfo(_index);
                for (int j = 0; j < 4; j++)
                {
                    if (j == 3)
                    {
                        if (PlayerDatas.Instance.baseData.VIPLv < gemVipHoleLv || itemCfg.LV < gemOpenArray[0])
                        {
                            continue;
                        }
                    }
                    else
                    {
                        if (itemCfg.LV < gemOpenArray[j])
                        {
                            continue;
                        }
                    }
                    if ((stones == null || stones[j] == 0) && list.Count > 0)
                    {
                        gemHoleReds[j].state = RedPointState.Simple;
                        continue;
                    }
                    else
                    {
                        bool _replace = false;
                        foreach (var gemItem in list)
                        {
                            if (gemItem.itemInfo.ItemID > stones[j])
                            {
                                gemHoleReds[j].state = RedPointState.Simple;
                                _replace = true;
                                break;
                            }
                        }
                        if (!_replace && IsSatisfyGemCompose(_index, j, (int)stones[j]))
                        {
                            gemComposeReds[j].state = RedPointState.Simple;
                            gemHoleReds[j].state = RedPointState.Simple;
                            continue;
                        }
                    }
                }
            }
        }*/
        private Dictionary<int, Dictionary<int, bool>> gemHoleRedpoints = new Dictionary<int, Dictionary<int, bool>>();
        public void OnUpdateRedPoint()
System/Treasure/KingThreeDimensionsBehaviour.cs
@@ -49,11 +49,15 @@
            if (model.TryGetSeason(treasureId, out season)
                && treasureModel.TryGetTreasure(treasureId, out treasure))
            {
                var seasonNotStart = season > CrossServerOneVsOnePKSeason.Instance.SeasonID;
                var seasonNotStart = season > CrossServerOneVsOnePKSeason.Instance.SeasonID
                    || (season == CrossServerOneVsOnePKSeason.Instance.SeasonID
                    && CrossServerOneVsOnePKSeason.Instance.SeasonState == 0);
                m_ContainerSeasonNotStart.gameObject.SetActive(seasonNotStart);
                m_ContainerSeasonStartOrEnd.gameObject.SetActive(!seasonNotStart);
                bool seasonEnd = season < CrossServerOneVsOnePKSeason.Instance.SeasonID;
                bool seasonEnd = season < CrossServerOneVsOnePKSeason.Instance.SeasonID
                    || (season == CrossServerOneVsOnePKSeason.Instance.SeasonID
                    && CrossServerOneVsOnePKSeason.Instance.SeasonState == 2);
                if (!seasonNotStart)
                {
                    m_EndState.gameObject.SetActive(seasonEnd);
System/Treasure/KingTreasureWin.cs
@@ -128,7 +128,9 @@
                {
                    DisplayGot();
                }
                else if (season < CrossServerOneVsOnePKSeason.Instance.SeasonID)
                else if (season < CrossServerOneVsOnePKSeason.Instance.SeasonID
                    || (season == CrossServerOneVsOnePKSeason.Instance.SeasonID
                    && CrossServerOneVsOnePKSeason.Instance.SeasonState == 2))
                {
                    DisplayEnd();
                }
@@ -147,6 +149,7 @@
            if (kingTreasureModel.TryGetSeason(model.selectedTreasure, out session)
                && crossServerOneVsOneModel.TryGetOneVsOneHistory(session, out history))
            {
                m_Score.text = history.score.ToString();
                var divisionConfig = Config.Instance.Get<CrossServerArenaConfig>(history.division);
                if (divisionConfig != null)
                {
@@ -158,9 +161,9 @@
                bool containsDivision = kingTreasureModel.TryGetDivision(model.selectedTreasure, history.rewardLevel, out division);
                m_ContainerBaseProperty.gameObject.SetActive(containsDivision && division.basePropertys.Count > 0);
                m_ContainerSpecialProperty.gameObject.SetActive(containsDivision && division.specialPropertys.Count > 0);
                var index = 0;
                if (containsDivision && division.basePropertys.Count > 0)
                {
                    var index = 0;
                    foreach (var key in division.basePropertys.Keys)
                    {
                        if (index < m_BasePropertys.Length)
@@ -170,14 +173,14 @@
                        }
                        index++;
                    }
                    for (int i = index; i < m_BasePropertys.Length; i++)
                    {
                        m_BasePropertys[i].gameObject.SetActive(false);
                    }
                }
                for (int i = index; i < m_BasePropertys.Length; i++)
                {
                    m_BasePropertys[i].gameObject.SetActive(false);
                }
                index = 0;
                if (containsDivision && division.specialPropertys.Count > 0)
                {
                    var index = 0;
                    foreach (var key in division.specialPropertys.Keys)
                    {
                        if (index < m_SpecialPropertys.Length)
@@ -187,10 +190,10 @@
                        }
                        index++;
                    }
                    for (int i = index; i < m_SpecialPropertys.Length; i++)
                    {
                        m_SpecialPropertys[i].gameObject.SetActive(false);
                    }
                }
                for (int i = index; i < m_SpecialPropertys.Length; i++)
                {
                    m_SpecialPropertys[i].gameObject.SetActive(false);
                }
            }
        }
@@ -231,7 +234,9 @@
            var season = 0;
            if (kingTreasureModel.TryGetSeason(id, out season))
            {
                if (season == CrossServerOneVsOnePKSeason.Instance.SeasonID + 1)
                if (season > CrossServerOneVsOnePKSeason.Instance.SeasonID
                    || (season == CrossServerOneVsOnePKSeason.Instance.SeasonID
                    && CrossServerOneVsOnePKSeason.Instance.SeasonState == 0))
                {
                    SysNotifyMgr.Instance.ShowTip("TreasureOneVsOneSeasonNotStart");
                    return false;
@@ -242,7 +247,7 @@
        private void Goto()
        {
            //--todo 跳转至赛季目标
            WindowJumpMgr.Instance.WindowJumpTo((JumpUIType)278);
        }
    }
System/Treasure/UI3DTreasureSelectStage.cs
@@ -712,7 +712,9 @@
                        var season = 0;
                        if (model.TryGetSeason(_treasureId, out season))
                        {
                            if (season == CrossServerOneVsOnePKSeason.Instance.SeasonID + 1)
                            if (season > CrossServerOneVsOnePKSeason.Instance.SeasonID
                             || (season == CrossServerOneVsOnePKSeason.Instance.SeasonID
                             && CrossServerOneVsOnePKSeason.Instance.SeasonState == 0))
                            {
                                SysNotifyMgr.Instance.ShowTip("TreasureOneVsOneSeasonNotStart");
                                return;