| | |
| | | [SerializeField] VerticalLayoutGroup m_ContainerTasks;
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| | | [SerializeField] List<Text> m_TaskNames;
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| | |
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| | | public Text taskName
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| | | {
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| | | public Text taskName {
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| | | get { return m_TaskNames[0]; }
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| | | }
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| | |
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| | | public VerticalLayoutGroup taskLayout
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| | | {
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| | | public VerticalLayoutGroup taskLayout {
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| | | get { return m_ContainerTasks; }
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| | | }
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| | |
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| | |
| | | }
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| | | var tasks = clues[clue];
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| | | var taskConfig = TaskListConfig.Get(tasks[0]);
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| | | this.gameObject.name = StringUtility.Contact("HumanTreasureTaskCell_", taskConfig.TaskID);
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| | | m_ClueName.text = taskConfig.clueName;
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| | |
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| | | var clueState = model.GetClueState(model.selectedTreasure, clue);
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