| | |
| | | {
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| | | [SerializeField] CyclicScroll m_Bosses;
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| | | [SerializeField] Text m_FairyName;
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| | | [SerializeField] Text m_NoneFairy;
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| | | [SerializeField] ItemCell[] m_DropItems;
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| | | [SerializeField] Button m_KillRecord;
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| | | [SerializeField] Button m_Goto;
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| | |
| | | void DisplayHighestFairy()
|
| | | {
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| | | m_FairyName.text = string.Empty;
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| | | m_NoneFairy.gameObject.SetActive(true);
|
| | | if (!model.IsOpen)
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| | | {
|
| | | return;
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| | |
| | | if (model.TryGetBossProgress(model.selectBoss, out bossProgress))
|
| | | {
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| | | m_FairyName.text = bossProgress.FamilyName;
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| | | m_NoneFairy.gameObject.SetActive(string.IsNullOrEmpty(bossProgress.FamilyName));
|
| | | }
|
| | | }
|
| | |
|