少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-13 68d3049e4880ca892f40f0846778c9dffb5c1d59
3335 修改装备tip
2个文件已修改
29 ■■■■■ 已修改文件
System/ItemTip/TipBaseInfoWidget.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/TipStrengthenPropertyWidget.cs 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/TipBaseInfoWidget.cs
@@ -43,7 +43,7 @@
            if (baseInfo.score != 0)
            {
                m_ScoreOrType.text = string.Format("装备评分:{0}", baseInfo.score);
                m_ScoreOrType.text =  Language.Get("EquipWin_EquipPointText_1")+ baseInfo.score;
            }
            else
            {
System/ItemTip/TipStrengthenPropertyWidget.cs
@@ -11,28 +11,23 @@
    public class TipStrengthenPropertyWidget : MonoBehaviour
    {
        [SerializeField] Text[] m_PropertyBehaviours;
        [SerializeField] Text m_PropertyBehaviour;
        public void Display(ItemTipUtility.StrengthenProperty data)
        {
            for (int i = 0; i < m_PropertyBehaviours.Length; i++)
            var count = data.properties.Count;
            var lines = new string[count];
            for (int i = 0; i < count; i++)
            {
                var behaviour = m_PropertyBehaviours[i];
                if (i < data.properties.Count)
                {
                    behaviour.gameObject.SetActive(true);
                    var property = data.properties[i];
                    var config = PlayerPropertyConfig.Get(property.x);
                var property = data.properties[i];
                var config = PlayerPropertyConfig.Get(property.x);
                    var name = config.Name;
                    var value = PlayerPropertyConfig.GetPropertyDescription(property.x, property.y);
                    behaviour.text = string.Format("{0}:{1}", name, value);
                }
                else
                {
                    behaviour.gameObject.SetActive(false);
                }
                var name = config.Name;
                var value = PlayerPropertyConfig.GetPropertyDescription(property.x, property.y);
                lines[i] = string.Format("{0}:{1}", name, value);
            }
            m_PropertyBehaviour.text = string.Join("\r\n", lines);
        }
    }