| | |
| | |
|
| | | private void PressHammer()
|
| | | {
|
| | | if (autoHammerState != AutoHammerState.None)
|
| | | {
|
| | | return;
|
| | | }
|
| | | if (selectItemCount <= 0)
|
| | | {
|
| | | OnSelectItem(GetItemIndex(model.selectType));
|
| | |
| | |
|
| | | private void Hammer()
|
| | | {
|
| | | if (autoHammerState != AutoHammerState.None)
|
| | | {
|
| | | return;
|
| | | }
|
| | | var godWeaponInfo = model.GetGodWeaponInfo(model.selectType);
|
| | | bool requireSwitchItem = false;
|
| | | if (godWeaponInfo != null)
|
| | |
| | | }
|
| | | else
|
| | | {
|
| | |
|
| | | var godWeaponInfo = model.GetGodWeaponInfo(model.selectType);
|
| | | if (godWeaponInfo != null && godWeaponInfo.level >= model.autoHammerLevel)
|
| | | {
|
| | | autoHammerState = AutoHammerState.None;
|
| | | return;
|
| | | }
|
| | | }
|
| | | lockGodWeaponUpdate = true;
|
| | | lockItemUpdate = true;
|