| | |
| | | public ServerInfoCommon serverInfoCommon { get; private set; }
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| | |
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| | | ServerData m_CurrentServer;
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| | | public ServerData currentServer {
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| | | public ServerData currentServer
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| | | {
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| | | get { return m_CurrentServer; }
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| | | set {
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| | | set
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| | | {
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| | | m_CurrentServer = value;
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| | | m_SelectedServer = true;
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| | |
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| | |
| | | }
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| | |
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| | | string m_CurrentServerGroup = string.Empty;
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| | | public string currentServerGroup {
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| | | get {
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| | | public string currentServerGroup
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| | | {
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| | | get
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| | | {
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| | | return m_CurrentServerGroup;
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| | | }
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| | | set {
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| | | set
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| | | {
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| | | if (m_CurrentServerGroup != value)
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| | | {
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| | | m_CurrentServerGroup = value;
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| | |
| | | bool serverListPlayerPartGot = false;
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| | | bool serverListCommonPartGot = false;
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| | |
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| | | public bool serverListGot {
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| | | public bool serverListGot
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| | | {
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| | | get { return serverListCommonPartGot; }
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| | | }
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| | |
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| | |
| | | public event Action serverSelectEvent;
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| | |
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| | | const string LOGIN_SERVER = "LoginServer";
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| | | public int localSaveServerId {
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| | | get {
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| | | public int localSaveServerId
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| | | {
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| | | get
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| | | {
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| | | return LocalSave.GetInt(LOGIN_SERVER);
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| | | }
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| | | set {
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| | | set
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| | | {
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| | | LocalSave.SetInt(LOGIN_SERVER, value);
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| | | }
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| | | } |
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| | |
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| | | public void RequestServerListPlayer(string _accountName)
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| | | {
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| | | _accountName = "alee18";
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| | | accountNameBuf = _accountName;
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| | | var url = string.Empty;
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| | | var tables = new Dictionary<string, string>();
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