| System/Mount/MountPanelAssignment.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Pet/PetAttributeMethods.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Mount/MountPanelAssignment.cs
@@ -58,6 +58,10 @@ GameObject Skillimage2; [SerializeField] GameObject Skillimage3; [SerializeField] GameObject Skillimage4; [SerializeField] GameObject Skillimage5; private float timePlay = 0;//坐骑动作播放时间 List<GameObject> Skillimage = new List<GameObject>(); @@ -77,10 +81,7 @@ private int pitchOnHorseID = 0; private void Start() { Skillimage.Clear(); Skillimage.Add(Skillimage1); Skillimage.Add(Skillimage2); Skillimage.Add(Skillimage3); m_NotUnlockButton.AddListener(OnClickNotUnlockButton); } private void OnEnable() @@ -175,6 +176,7 @@ } public void PanelAssignment(int mountID) { SetSkillimage(); pitchOnHorseID = mountID; MountAttribute(mountID); PanelClassify(mountID); @@ -595,6 +597,19 @@ } return fightNum; } private void SetSkillimage() { if (Skillimage.Count <= 0) { Skillimage.Clear(); Skillimage.Add(Skillimage1); Skillimage.Add(Skillimage2); Skillimage.Add(Skillimage3); Skillimage.Add(Skillimage4); Skillimage.Add(Skillimage5); } } } } System/Pet/PetAttributeMethods.cs
@@ -72,7 +72,10 @@ GameObject Skillimage2; [SerializeField] GameObject Skillimage3; [SerializeField] GameObject Skillimage4; [SerializeField] GameObject Skillimage5; [SerializeField] UIEffect m_UIeffect2;//经验条特效 private int typePetID = 0; private float timePlay = 0;//灵宠动作播放时间 @@ -88,10 +91,7 @@ private void OnEnable() { timePlay = 0; Skillimage.Clear(); Skillimage.Add(Skillimage1); Skillimage.Add(Skillimage2); Skillimage.Add(Skillimage3); isAutoTrain = false; breakLockBtn.AddListener(ClickBreakBtn); petAutoTrainBtn.AddListener(ClickPetAutoTrainBtn); @@ -603,6 +603,7 @@ public void ModelShow(int PetID) { SetSkillimage(); petmodel.curPetId = PetID; isAutoTrain = false; petInfoConfig = Config.Instance.Get<PetInfoConfig>(PetID); @@ -716,6 +717,17 @@ FragmentUnlockTip.SetActive(false); FullAttTip.SetActive(true); } private void SetSkillimage() { if (Skillimage.Count <= 0) { Skillimage.Add(Skillimage1); Skillimage.Add(Skillimage2); Skillimage.Add(Skillimage3); Skillimage.Add(Skillimage4); Skillimage.Add(Skillimage5); } } } }