| | |
| | | DEBUG_STEP = 1;
|
| | | try
|
| | | {
|
| | | if (vNetData.socketType==GameNetSystem.SocketType.Main)
|
| | | if (vNetData.socketType == GameNetSystem.SocketType.Main)
|
| | | {
|
| | | RedpointCenter.Instance.ResetAllRedpointState();
|
| | | }
|
| | |
| | | PlayerDatas.Instance.InitPlayerData(vNetData);
|
| | | PlayerDatas.Instance.RequestWorldTick();
|
| | |
|
| | | SDKUtility.Instance.RoleLogin(vNetData.PlayerID.ToString(),
|
| | | vNetData.PlayerName,
|
| | | vNetData.LV.ToString(),
|
| | | vNetData.VIPLv.ToString());
|
| | | if (vNetData.socketType == GameNetSystem.SocketType.Main)
|
| | | {
|
| | | SDKUtility.Instance.RoleLogin(vNetData.PlayerID.ToString(),
|
| | | vNetData.PlayerName,
|
| | | vNetData.LV.ToString(),
|
| | | vNetData.VIPLv.ToString());
|
| | | }
|
| | |
|
| | | var _mapConfig = Config.Instance.Get<MapConfig>(vNetData.MapID);
|
| | |
|
| | |
| | | DEBUG_STEP = 9;
|
| | |
|
| | | StageLoadTimeOutCatcher.RecordProtocol(vNetPack.socketType, "0102", DateTime.Now);
|
| | | |
| | |
|
| | | GA_Hero.s_MapSwitching = true;
|
| | | }
|
| | | }
|