| | |
| | | private Vector2 _end;
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| | | private Vector3 _start3;
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| | | private Vector3 _end3;
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| | | private int _triggerID = 8;
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| | | private int _triggerID = 11204008;
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| | | private int _clientNpcSID;
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| | |
|
| | | public override void OnInspectorGUI()
|
| | | {
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| | |
| | | {
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| | | // ClientSceneManager.Instance.TriggerTest(_triggerID);
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| | | // GA_NpcFunc.SetNpcFuncVisible(10104003, true);
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| | | Vector3 ppp;
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| | | if (ClientSceneManager.Instance.AAA(PlayerDatas.Instance.hero.Pos, new Vector3(6, 0, 39.5f), out ppp))
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| | | {
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| | | Debug.Log("最终....PPP: " + ppp);
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| | | }
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| | | }
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| | | EditorGUILayout.EndHorizontal();
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| | |
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| | |
| | | {
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| | | // Debug.Log(PathFinder.WalkAble(_start3, _end3));
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| | | // MapTransferUtility.Instance.MoveToNPC(10904012);
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| | | MapTransferUtility.Instance.MoveToLocalMapPosition(new Vector2(_end3.x, _end3.z));
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| | | // MapTransferUtility.Instance.MoveToLocalMapPosition(new Vector2(_end3.x, _end3.z));
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| | | MapTransferUtility.Instance.MoveToNPC(_triggerID);
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| | | }
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| | |
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| | | EditorGUILayout.LabelField("Log存储路径", RuntimeLogUtility.s_LogPath);
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| | |
| | | // AdventureStage.Instance.Exit();
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| | | ClientSceneManager.Instance.ExitClientFightMode();
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| | | }
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| | | EditorGUILayout.BeginHorizontal();
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| | | _clientNpcSID = EditorGUILayout.IntField("NPC SID", _clientNpcSID);
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| | |
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| | | if (GUILayout.Button("显示NPC信息"))
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| | | {
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| | | var _npc = GAMgr.Instance.GetBySID((uint)_clientNpcSID) as GActorNpcFight;
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| | | if (_npc != null)
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| | | {
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| | | Debug.LogFormat("{0} => 血量: {1}/{2}, 攻击: {3}-{4}, 防御: {5}",
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| | | _clientNpcSID,
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| | | _npc.ActorInfo.RealHp,
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| | | _npc.ActorInfo.RealMaxHp,
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| | | _npc.NpcConfig.MinAtk,
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| | | _npc.NpcConfig.MaxAtk,
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| | | _npc.NpcConfig.Def);
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| | | }
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| | | }
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| | | EditorGUILayout.EndHorizontal();
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| | |
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| | | _navChkPos = EditorGUILayout.Vector3Field("检测点", _navChkPos);
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| | |
|