| Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA24_tagMCDayFreeGoldGiftState.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA24_tagMCDayFreeGoldGiftState.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/DTCFile/ServerPack/HAA_SaleActivity/DTCAA24_tagMCDayFreeGoldGiftState.cs
New file @@ -0,0 +1,11 @@ using UnityEngine; using System.Collections; // AA 24 每日免费直购礼包信息 #tagMCDayFreeGoldGiftState public class DTCAA24_tagMCDayFreeGoldGiftState : DtcBasic { public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); HAA24_tagMCDayFreeGoldGiftState vNetData = vNetPack as HAA24_tagMCDayFreeGoldGiftState; } } Core/NetworkPackage/ServerPack/HAA_SaleActivity/HAA24_tagMCDayFreeGoldGiftState.cs
New file @@ -0,0 +1,17 @@ using UnityEngine; using System.Collections; // AA 24 每日免费直购礼包信息 #tagMCDayFreeGoldGiftState public class HAA24_tagMCDayFreeGoldGiftState : GameNetPackBasic { public byte DayFreeGoldGiftState; //每日免费直购礼包是否已领奖 0-未领 1-已领 public HAA24_tagMCDayFreeGoldGiftState () { _cmd = (ushort)0xAA24; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out DayFreeGoldGiftState, vBytes, NetDataType.BYTE); } }