| Core/Camera/CameraController.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/SnxxzGame.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/Camera/CameraController.cs
@@ -110,6 +110,8 @@ public void ResetOriginal() { SnxxzGame.Instance.StopAllCameraCo(); StopAllCoroutines(); RotationDamping = 0.02f; ZoomDamping = 0.02f; sceneDistance = Distance = originalDistance; Core/GameEngine/SnxxzGame.cs
@@ -220,6 +220,12 @@ } } public void StopAllCameraCo() { StopCoroutine("Co_ResetCamera"); StopCoroutine("Co_MovingCamera"); } private IEnumerator Co_MovingCamera(int _type) { var _areaCamera = AreaCameraConfig.Get(_type);