| Core/GameEngine/Model/Player/Character/PlayerBaseData.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Player/PlayerDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Player/Character/PlayerBaseData.cs
@@ -1,6 +1,6 @@ public class PlayerBaseData { public int mainServerMapIdRecord = 0; public ushort mainServerMapIdRecord = 0; public string AccID; //_KEY_i_帐号名, 该角色所在的帐号的用户名 public uint PlayerID; //_IDT_ Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -541,6 +541,7 @@ var sendInfo = new CA108_tagCMRefreshMainServerRole(); GameNetSystem.Instance.SendInfo(sendInfo); baseData.MapID = baseData.mainServerMapIdRecord; StageManager.Instance.Load<DungeonStage>(baseData.MapID, GameNetSystem.SocketType.CrossSever, true); if (hero != null && !hero.ActorInfo.serverDie)