| | |
| | | [SerializeField] Button _CloseBtn;//关闭按钮
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| | | [SerializeField] Text m_UnionMaxMoneyText;//获取仙盟资金上限
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| | | [SerializeField] Button m_Obtain;//获取途径
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| | |
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| | | [SerializeField] GameObject m_Text;
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| | | private int _FamilyPosition;//家族职位等级 // Use this for initialization
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| | |
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| | | private int GetFamilyLV = 0;//获得仙盟等级
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| | |
| | | {
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| | | if (PlayerDatas.Instance.fairyData.fairy == null) return;
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| | | _FamilyPosition = (int)PlayerDatas.Instance.fairyData.mine.FamilyLV;
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| | | _SliderUpdate.gameObject.SetActive(true);
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| | | m_Text.SetActive(true);
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| | | if (_FamilyPosition >= 2 && (int)PlayerDatas.Instance.fairyData.fairy.FamilyLV < method.FairyHallMax)
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| | | {
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| | | _UpdateBtn.gameObject.SetActive(true);
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| | | }
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| | | else
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| | | {
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| | | if ((int)PlayerDatas.Instance.fairyData.fairy.FamilyLV >= method.FairyHallMax)
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| | | {
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| | | _SliderUpdate.gameObject.SetActive(false);
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| | | m_Text.SetActive(false);
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| | | }
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| | | _UpdateBtn.gameObject.SetActive(false);
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| | | }
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| | | AssignValueToRefresh();//属性赋值和刷新
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| | |
| | | WindowCenter.Instance.Open<ConfirmPopupFairyWin>();
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| | | }
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| | | _FamilyPosition = (int)PlayerDatas.Instance.fairyData.mine.FamilyLV;
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| | | _SliderUpdate.gameObject.SetActive(true);
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| | | m_Text.SetActive(true);
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| | | if (_FamilyPosition >= 2 && (int)PlayerDatas.Instance.fairyData.fairy.FamilyLV < method.FairyHallMax)
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| | | {
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| | | _UpdateBtn.gameObject.SetActive(true);
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| | | |
| | | }
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| | | else
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| | | {
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| | | if ((int)PlayerDatas.Instance.fairyData.fairy.FamilyLV >= method.FairyHallMax)
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| | | {
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| | | _SliderUpdate.gameObject.SetActive(false);
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| | | m_Text.SetActive(false);
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| | | }
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| | | _UpdateBtn.gameObject.SetActive(false);
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| | | }
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| | | AssignValueToRefresh();//战盟刷新
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| | |
| | | void FairyAuMine()
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| | | {
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| | | _FamilyPosition = (int)PlayerDatas.Instance.fairyData.mine.FamilyLV;
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| | | _SliderUpdate.gameObject.SetActive(true);
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| | | m_Text.SetActive(true);
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| | | if (_FamilyPosition >= 2 && (int)PlayerDatas.Instance.fairyData.fairy.FamilyLV < method.FairyHallMax)
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| | | {
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| | | _UpdateBtn.gameObject.SetActive(true);
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| | | |
| | | }
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| | | else
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| | | {
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| | | if ((int)PlayerDatas.Instance.fairyData.fairy.FamilyLV >= method.FairyHallMax)
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| | | {
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| | | _SliderUpdate.gameObject.SetActive(false);
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| | | m_Text.SetActive(false);
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| | | }
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| | | _UpdateBtn.gameObject.SetActive(false);
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| | | }
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| | | }
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