少年修仙传客户端代码仓库
client_Zxw
2019-03-16 6c082f4ce9709581b667d308efa7b5a75fd854d9
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已修改
30 ■■■■ 已修改文件
Lua/Gen/SnxxzUIUI3DModelExhibitionWrap.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/FeatureNoticeWin.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WingsRefined.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DModelExhibition.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIUI3DModelExhibitionWrap.cs
@@ -339,14 +339,6 @@
            
                
                {
                    int __modelId = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Vector3 __localEulerAngles;translator.Get(L, 3, out __localEulerAngles);
                    UnityEngine.UI.RawImage __rawImage = (UnityEngine.UI.RawImage)translator.GetObject(L, 4, typeof(UnityEngine.UI.RawImage));
                    gen_to_be_invoked.ShowWing( __modelId, __localEulerAngles, __rawImage );
                    return 0;
                }
                
System/MainInterfacePanel/FeatureNoticeWin.cs
@@ -336,19 +336,18 @@
                    break;
                case (int)FeatureNoticeEnum.Wing:
                    m_RawImage3.gameObject.SetActive(true);
                    var vec3 = new Vector3(0, 90, -90);
                    int job = PlayerDatas.Instance.baseData.Job;
                    if (job == 1)
                    {
                        var config = WingRefineExpConfig.Get(3711);
                        int _modelID = config.Model;
                        UI3DModelExhibition.Instance.ShowWing(_modelID, vec3, m_RawImage3);
                        UI3DModelExhibition.Instance.ShowWing(_modelID,  m_RawImage3);
                    }
                    else if (job == 2)
                    {
                        var config = WingRefineExpConfig.Get(3721);
                        int _modelID = config.Model;
                        UI3DModelExhibition.Instance.ShowWing(_modelID, vec3, m_RawImage3);
                        UI3DModelExhibition.Instance.ShowWing(_modelID,  m_RawImage3);
                    }
                    break;
                case (int)FeatureNoticeEnum.GossipFurnace:
System/Strengthening/WingsRefined.cs
@@ -33,7 +33,6 @@
    [SerializeField] Text _PmgressText;//精炼数值
    [SerializeField] UIEffect m_UIEffect1;//翅膀特效1
    [SerializeField] UIEffect m_UIEffect2;//翅膀特效2
    public Vector3 Vec = new Vector3(0f, 90f, -60f);
    private Dictionary<int, int> _wingItemDic = new Dictionary<int, int>();//获取翅膀字典
    private Dictionary<int, bool> _DevourDIc = new Dictionary<int, bool>();//需要吞噬的物品
    private Dictionary<int, ItemModel> WingDic = new Dictionary<int, ItemModel>();//获取翅膀属性
@@ -603,18 +602,16 @@
        {
            _wingRawImage2.gameObject.SetActive(true);
            _wingRawImage.gameObject.SetActive(false);
            UI3DModelExhibition.Instance.ShowWing(_modelID, Vec, _wingRawImage2);
            UI3DModelExhibition.Instance.ShowWing(_modelID, _wingRawImage2);
        }
        else
        {
            _wingRawImage.gameObject.SetActive(true);
            _wingRawImage2.gameObject.SetActive(false);
            UI3DModelExhibition.Instance.ShowWing(_modelID, Vec, _wingRawImage);
            UI3DModelExhibition.Instance.ShowWing(_modelID, _wingRawImage);
        }
    }
    void DegreeOfRefining()//精炼度初始没翅膀时
    {
UI/Common/UI3DModelExhibition.cs
@@ -21,13 +21,9 @@
        [SerializeField] Transform m_DialogPoint;
        [SerializeField] Transform m_EquipmentPoint;
        [SerializeField] Camera m_ShowCamera;
        [SerializeField] bool m_Interactable = false;
        [SerializeField] ColorCorrectionCurves m_CameraColor;
        public bool interactable {
            get { return m_Interactable; }
            set { m_Interactable = value; }
        }
        public bool interactable { get; set; }
        UI3DShowHero playerModel = new UI3DShowHero();
@@ -304,7 +300,7 @@
            BindGestureCatcher(rawImage, interactable);
        }
        public void ShowWing(int _modelId, Vector3 _localEulerAngles, RawImage _rawImage)
        public void ShowWing(int _modelId, RawImage _rawImage)
        {
            StopShow();
@@ -581,7 +577,7 @@
        private void OnDrag3DModel(Vector2 deltaPosition)
        {
            if (!m_Interactable)
            if (!interactable)
            {
                return;
            }