少年修仙传客户端代码仓库
client_Wu Xijin
2019-01-24 6c2f10b7339bbf9ec5982594afb677e1c9baebae
5920 【前端】【1.5.100】诛仙塔功能开发
2个文件已修改
30 ■■■■■ 已修改文件
System/Dungeon/DungeonFightWin.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyTower/JadyDynastyTowerVictoryWin.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonFightWin.cs
@@ -437,25 +437,7 @@
                case JadeDynastyTowerModel.DATA_MAPID:
                    var jadeDynastyTowerModel = ModelCenter.Instance.GetModel<JadeDynastyTowerModel>();
                    jadeDynastyTowerModel.RequestAward();
                    if (model.dungeonResult.grade == 5)
                    {
                        if (!jadeDynastyTowerModel.IsTopFloor(jadeDynastyTowerModel.currentFloor))
                        {
                            var dungeonStage = StageManager.Instance.CurrentStage as JadeDynastyTowerDungeonStage;
                            dungeonStage.PerformChallengeNextLevel();
                            model.UpdateCoolDown(DungeonCoolDownType.LeaveMap, 0);
                            model.UpdateCoolDown(DungeonCoolDownType.TowerTake, 0);
                        }
                        else
                        {
                            model.ExitCurrentDungeon();
                        }
                    }
                    else
                    {
                        model.ExitCurrentDungeon();
                    }
                    model.ExitCurrentDungeon();
                    WindowCenter.Instance.Close<JadyDynastyTowerVictoryWin>();
                    break;
                default:
System/JadeDynastyTower/JadyDynastyTowerVictoryWin.cs
@@ -105,15 +105,7 @@
        private void Award()
        {
            model.RequestAward();
            if (model.IsTopFloor(model.highestPassFloor))
            {
                dungeonModel.ExitCurrentDungeon();
            }
            else
            {
                ChallengeNextRuneTower();
            }
            dungeonModel.ExitCurrentDungeon();
        }
    }