| | |
| | | GA_Hero.s_MapSwitching = false;
|
| | | }
|
| | |
|
| | | private void OnCastSkill(int id)
|
| | | {
|
| | | Debug.LogFormat("DSX_AI: skillID: {0}", id);
|
| | | HeroBehaviour.OnUserClickSkill -= OnCastSkill;
|
| | |
|
| | | if (id == 190)
|
| | | {
|
| | | Time.timeScale = 1;
|
| | | GA_Hero.s_MapSwitching = false;
|
| | | if (PreFightMission.Instance.m_HuaShouEffect)
|
| | | {
|
| | | EffectMgr.Instance.RecyleUIEffect(1050, PreFightMission.Instance.m_HuaShouEffect.gameObject);
|
| | | PreFightMission.Instance.m_HuaShouEffect = null;
|
| | | }
|
| | |
|
| | | if (m_UIEffect)
|
| | | {
|
| | | EffectMgr.Instance.RecyleUIEffect(m_UIEffect.effect, m_UIEffect.gameObject);
|
| | | m_UIEffect = null;
|
| | | }
|
| | |
|
| | | Transform _temp1 = WindowCenter.Instance.uiRoot.baseCanvas.Find("MainInterfaceWin/JoyStick");
|
| | | _temp1.gameObject.SetActive(true);
|
| | | }
|
| | | }
|
| | |
|
| | | protected override void OutOfSleepUpdate()
|
| | | {
|
| | | base.OutOfSleepUpdate();
|
| | |
| | | _temp = WindowCenter.Instance.uiRoot.baseCanvas.Find("MainInterfaceWin/JoyStick");
|
| | | _temp.gameObject.SetActive(false);
|
| | |
|
| | | HeroBehaviour.OnUserClickSkill += OnCastSkill;
|
| | |
|
| | | m_Step = 12;
|
| | | m_TimeCount = 0;
|
| | |
|
| | |
|
| | | }
|
| | | }
|
| | | else if (m_Step == 12)
|
| | |
| | | _model.direction = 2;
|
| | | _model.pressedClose = false;
|
| | | _model.clickClosed = true;
|
| | | _model.onClose = () =>
|
| | | {
|
| | | Time.timeScale = 1;
|
| | | GA_Hero.s_MapSwitching = false;
|
| | | if (PreFightMission.Instance.m_HuaShouEffect)
|
| | | {
|
| | | EffectMgr.Instance.RecyleUIEffect(1050, PreFightMission.Instance.m_HuaShouEffect.gameObject);
|
| | | PreFightMission.Instance.m_HuaShouEffect = null;
|
| | | }
|
| | |
|
| | | PlayerDatas.Instance.hero.CastSkill(190);
|
| | |
|
| | | if (m_UIEffect)
|
| | | {
|
| | | EffectMgr.Instance.RecyleUIEffect(m_UIEffect.effect, m_UIEffect.gameObject);
|
| | | m_UIEffect = null;
|
| | | }
|
| | |
|
| | | Transform _temp1 = WindowCenter.Instance.uiRoot.baseCanvas.Find("MainInterfaceWin/JoyStick");
|
| | | _temp1.gameObject.SetActive(true);
|
| | | };
|
| | | _model.onClose = null;
|
| | | WindowCenter.Instance.Open<NewGuideWin>();
|
| | |
|
| | | Transform _temp = skillContainer.blinkSkill.transform.Find("Img_BackGround");
|