| Fight/Actor/Status/Status_Base.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FindPrecious/FindPreciousBossRebornBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/TaskListTip.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/Status/Status_Base.cs
@@ -60,7 +60,7 @@ if (_playEffect) { m_Effect = SFXPlayUtility.Instance.PlayEffectAsync(m_SkillConfig.BuffEffectID, _target); m_Effect = SFXPlayUtility.Instance.PlayBattleEffect(m_SkillConfig.BuffEffectID, _target); if (m_Effect) { m_Effect.m_OnFinished += OnEffectOver; System/FindPrecious/FindPreciousBossRebornBehaviour.cs
@@ -62,7 +62,7 @@ var bossId = model.currentBossNotify.bossId; var type = model.GetBossFindPreciousType(bossId); if (type == FindPreciousType.DemonJar && AutoGotoSkillDemonJarBoss(bossId)) if (type == FindPreciousType.DemonJar && AutoGotoSkillDemonJarBoss(model.currentBossNotify)) { m_ContainerBossReborn.gameObject.SetActive(false); ReportConfirmBossRebornNotify(); @@ -127,9 +127,14 @@ } } private bool AutoGotoSkillDemonJarBoss(int bossId) private bool AutoGotoSkillDemonJarBoss(FindPreciousModel.BossNotify notify) { if (!demonJarModel.autoChallenge) { return false; } if (!notify.demonJarAuto) { return false; } @@ -164,6 +169,7 @@ return false; } var bossId = notify.bossId; var config = Config.Instance.Get<DemonJarConfig>(bossId); dungeonModel.SingleChallenge(DemonJarModel.DEMONJAR_MAPID, config.LineID); demonJarModel.autoChallengeBoss = bossId; System/MainInterfacePanel/TaskListTip.cs
@@ -531,7 +531,7 @@ { for (int i = 0; i < _list.Count; i++) { if (taskmodel.GetTaskStatus(_list[i]) == PlayerTaskDatas.TaskStatus.Normal) if (taskmodel.GetTaskStatus(_list[i]) != PlayerTaskDatas.TaskStatus.CardLevel) { taskmodel.GetNowTaskID = _list[i]; return;