| System/Equip/EquipSuitPropertyWidget.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ItemTip/TipBaseInfoWidget.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/New/CommonItemBaisc.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Equip/EquipSuitPropertyWidget.cs
@@ -37,10 +37,10 @@ } var maxLevel = EquipStarModel.GetMaxStarLevel(level); m_StarToggles[0].SetActive(true); m_StarToggles[1].SetActive(maxLevel >= 3); m_StarToggles[2].SetActive(maxLevel >= 6); m_StarToggles[3].SetActive(maxLevel >= 9); m_StarToggles[2].SetActive(maxLevel >= 6); m_StarToggles[1].SetActive(maxLevel >= 3); m_StarToggles[0].SetActive(true); } public void Display(int level, int star) System/ItemTip/TipBaseInfoWidget.cs
@@ -25,12 +25,12 @@ if (baseInfo.isEquiped) { m_Label.gameObject.SetActive(true); m_Label.SetSprite(""); m_Label.SetSprite("Equiped_a"); } else if (baseInfo.isAuction) { m_Label.gameObject.SetActive(true); m_Label.SetSprite(""); m_Label.SetSprite("Item_Auction_2"); } else { System/KnapSack/New/CommonItemBaisc.cs
@@ -33,7 +33,7 @@ get { if (m_AuctionIcon == null) { m_AuctionIcon = this.transform.GetComponent<Image>("BindBG"); m_AuctionIcon = this.transform.GetComponent<Image>("Img_Auction"); } return m_AuctionIcon; }