少年修仙传客户端代码仓库
client_Wu Xijin
2018-10-25 6dc525ab8a47cc39fcc71bb1516e45c76c7b773a
4334 【前端】随包资源支持热更
1个文件已修改
24 ■■■■ 已修改文件
Core/GameEngine/Login/Launch.cs 24 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs
@@ -13,9 +13,11 @@
    static public LaunchStage currentStage { get { return m_CurrentStage; } }
    static float m_Progress = 0f;
    static public float progress {
    static public float progress
    {
        get { return m_Progress; }
        set {
        set
        {
            if (m_Progress != value)
            {
                m_Progress = value;
@@ -33,7 +35,14 @@
    private void Awake()
    {
#if UNITY_ANDROID && !UNITY_EDITOR
        SDKUtility.Instance.CopyContent("builtin");
        var files = new List<FileInfo>();
        FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "builtin"), files);
        foreach (var file in files)
        {
            var name = Path.GetFileName(file.FullName);
            SDKUtility.Instance.CopyContent(StringUtility.Contact("builtin/",name ));
        }
        SDKUtility.Instance.CopyContent("builtin_assetbundle");
        SDKUtility.Instance.CopyContent("builtin_assetbundle.manifest");
#endif
@@ -50,7 +59,14 @@
                }
                var fileNames = new List<string>();
                fileNames.Add("builtin");
                var files = new List<FileInfo>();
                FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "builtin"), files);
                foreach (var file in files)
                {
                    var name = Path.GetFileName(file.FullName);
                    fileNames.Add(StringUtility.Contact("builtin", Path.DirectorySeparatorChar, name));
                }
                fileNames.Add("builtin_assetbundle");
                fileNames.Add("builtin_assetbundle.manifest");