| System/FairyAu/ExchangeActiveTokenWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/MainInterfaceWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/MainPositionTween.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainWin/HighSettingFadeInFadeOut.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Tip/ExperienceFloat.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/FairyAu/ExchangeActiveTokenWin.cs
@@ -47,8 +47,7 @@ protected override void OnPreOpen() { RefreshEquipsScroll(); RefreshActiveCanGet(); RefreshActiveCount(); m_Model.RefreshActiveCanGetEvent += RefreshActiveCanGet; m_Model.ExchangetSuccessEvent += ExchangeSuccess; } @@ -96,7 +95,9 @@ itemModelAryList.Add(itemModelAry); } m_EquipsScroll.Init(itemModelAryList); RefreshActiveCanGet(); RefreshActiveCount(); } } System/MainInterfacePanel/MainInterfaceWin.cs
@@ -437,10 +437,12 @@ } else { if (_unflod) m_MainPositionTween.SwitchFunctions(new MainPositionTween.SwitchParam() { m_MainPositionTween.SwitchFunctions(new MainPositionTween.SwitchParam() { showDefault = true, immediately = false }); } bottomState = _unflod ? MainPositionTween.RightBottomState.Function : MainPositionTween.RightBottomState.Skill, showDefault = true, immediately = false }); } } System/MainInterfacePanel/MainPositionTween.cs
@@ -135,7 +135,7 @@ static float resetToDefaultTimer = 0; public static void SetRecoverToSkillTimer() { resetToDefaultTimer = 20f; resetToDefaultTimer = 5f; } public void SwitchFunctions(SwitchParam switchParams) @@ -151,14 +151,9 @@ { var mapId = PlayerDatas.Instance.baseData.MapID; var isDungeon = MapUtility.IsDungeon(mapId); var isNeutralMap = false; var isNeutralMap = GeneralDefine.neutralBossMaps.Contains(mapId); var isBossArea = PlayerDatas.Instance.hero != null && MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss); var isGuiding = NewBieCenter.Instance.inGuiding; if (GeneralDefine.neutralBossMaps.Contains(mapId)) { isNeutralMap = true; } m_ContainerBossList.gameObject.SetActive(isNeutralMap); @@ -201,10 +196,19 @@ break; } var rightBottomState = resetToDefaultTimer <= 0f && switchParams.showDefault && !isGuiding && !treasureModel.newGotShowing ? RightBottomState.Skill : RightBottomState.Function; var rightBottomState = RightBottomState.Skill; switch (switchParams.bottomState) { case RightBottomState.None: rightBottomState = resetToDefaultTimer <= 0f && switchParams.showDefault && !isGuiding && !treasureModel.newGotShowing ? RightBottomState.Skill : RightBottomState.Function; break; default: rightBottomState = switchParams.bottomState; break; } switch (rightBottomState) { @@ -235,7 +239,7 @@ } isDefaultState = rightBottomState == RightBottomState.Skill; resetToDefaultTimer = !isDefaultState ? 20f : 0f; resetToDefaultTimer = !isDefaultState ? 5f : 0f; m_RayMask.gameObject.SetActive(!isDefaultState); if (switchParams.immediately) @@ -281,6 +285,7 @@ public enum RightBottomState { None, Function, Skill, } @@ -297,6 +302,7 @@ public bool showDefault; public bool immediately; public bool manual; public RightBottomState bottomState; } } System/MainWin/HighSettingFadeInFadeOut.cs
@@ -38,7 +38,7 @@ public static void SetAutoCloseTimer() { closeTimer = 20f; closeTimer = 5f; } void Start() System/Tip/ExperienceFloat.cs
@@ -52,7 +52,7 @@ m_ExperienceRate.text = StringUtility.Contact("(", experienceRateBuf / 100 + 100, "%)?"); break; case 6: m_ExperienceRate.text = StringUtility.Contact("(", experienceRateBuf / 100 + 100, "%)!"); m_ExperienceRate.text = "!"; break; default: m_ExperienceRate.text = ""; @@ -111,7 +111,7 @@ var instance = pool.Request(); var experienceFloat = instance.GetComponent<ExperienceFloat>(); experienceFloat.SetEnable(true); experienceFloat.pattern= _pattern; experienceFloat.pattern = _pattern; return experienceFloat; } else