| Core/GameEngine/DataToCtl/PackageRegedit.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/Socket/ClientSocket.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/DataToCtl/PackageRegedit.cs
@@ -486,6 +486,7 @@ packageInstance = TransForPyPack(vPyBody); } packageInstance.socketType = socketType; #if UNITY_EDITOR NetPkgCtl.AddNetPkg(socketType, vStr, NetPkgType.Server, packageInstance.ToString(), FieldPrint.PrintFields(packageInstance), FieldPrint.PrintFieldsExpand(packageInstance, true)); #endif Core/NetworkPackage/Socket/ClientSocket.cs
@@ -284,7 +284,6 @@ } m_LastPackageTime = DateTime.Now; vNetpack.socketType = this.socketType; GameNetSystem.Instance.PushPackage(vNetpack, this.socketType); } }