少年修仙传客户端代码仓库
client_linchunjie
2019-01-23 6ef92d608bec166f612ea32278c28db528910d44
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已修改
23 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorPlayerBase.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/EquipTip.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/CommonItemBaisc.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -623,7 +623,18 @@
                    int _effectID = 0;
                    if (int.TryParse(_funcConfig.Numerical1, out _effectID))
                    {
                        SFXPlayUtility.Instance.PlayBattleEffect(_effectID, _cTarget.Root);
                        var _effect = SFXPlayUtility.Instance.PlayBattleEffect(_effectID, _cTarget.Pos, Vector3.forward);
                        var _facing = _effect.AddMissingComponent<FacingTargetY>();
                        _facing.target = CameraController.Instance.CameraObject.transform;
                    }
                    if (int.TryParse(_funcConfig.Numerical2, out _effectID))
                    {
                        if (_effectID != 0)
                        {
                            var _effect = SFXPlayUtility.Instance.PlayBattleEffect(_effectID, _cTarget.Pos, Vector3.forward);
                            var _facing = _effect.AddMissingComponent<FacingTargetY>();
                            _facing.target = CameraController.Instance.CameraObject.transform;
                        }
                    }
                }
            }
Fight/GameActor/GActorPlayerBase.cs
@@ -776,8 +776,8 @@
            }
        }
        ShowSecondaryEffect();
        SecondaryID = itemID;
        ShowSecondaryEffect();
        RequestShadow();
    }
@@ -1605,7 +1605,7 @@
    {
        HideSecondaryEffect();
        if (SecondaryID <= 0)
        if (SecondaryID <= 0 || !m_SecondaryModel)
        {
            return;
        }
System/KnapSack/Logic/EquipTip.cs
@@ -218,7 +218,8 @@
                itemAttrData.guid,itemAttrData.packType,itemAttrData.isCompare, itemAttrData.useDataDict);
            itemCell.Init(cellModel);
            if(itemAttrData.packType == PackType.rptEquip
                || itemAttrData.packType == PackType.rptDogzEquip)
                || itemAttrData.packType == PackType.rptDogzEquip
                || itemAttrData.packType == PackType.rptJadeDynastyEquip)
            {
                putOnIcon.SetActive(true);
            }
System/KnapSack/New/CommonItemBaisc.cs
@@ -219,7 +219,8 @@
            ItemConfig config = Config.Instance.Get<ItemConfig>(itemId);
            int playerJob = PlayerDatas.Instance.baseData.Job;
            if (config == null || (!isCompare && compareSocre == 0) || config.EquipPlace == 0 
                || (score == compareSocre && compareSocre != 0) || (compareSocre <= 0 && (type == PackType.rptEquip || type == PackType.rptDogzEquip))) return 0;
                || (score == compareSocre && compareSocre != 0) || (compareSocre <= 0 && (type == PackType.rptEquip || type == PackType.rptDogzEquip
                 || type == PackType.rptJadeDynastyEquip))) return 0;
            ItemModel model = playerPack.GetItemModelByGUID(guid);
            if (model != null && modelInterface.IsOverdue(guid, itemId, model.useDataDict)) return 1;