| Core/NetworkPackage/ClientPack/ClientToMapServer/CB5_Bourse/CB515_tagCMUnsellAuctionItem.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/ClientPack/ClientToMapServer/CB5_Bourse/CB515_tagCMUnsellAuctionItem.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/AuctionInquiry.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/AuctionModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyAuctionCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/TransactionRecordWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ItemTip/ItemTipUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/ClientPack/ClientToMapServer/CB5_Bourse/CB515_tagCMUnsellAuctionItem.cs
New file @@ -0,0 +1,18 @@ using UnityEngine; using System.Collections; // B5 15 拍卖行下架拍品 #tagCMUnsellAuctionItem public class CB515_tagCMUnsellAuctionItem : GameNetPackBasic { public string ItemGUID; public CB515_tagCMUnsellAuctionItem () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xB515; } public override void WriteToBytes () { WriteBytes (ItemGUID, NetDataType.Chars, 40); } } Core/NetworkPackage/ClientPack/ClientToMapServer/CB5_Bourse/CB515_tagCMUnsellAuctionItem.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 6a3174a9b39b2824db6087f4f5fbc31e timeCreated: 1568623608 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/Auction/AuctionInquiry.cs
@@ -60,6 +60,13 @@ cb518.ItemID = (uint)itemID; cb518.IsAttention = (byte)isAttention; GameNetSystem.Instance.SendInfo(cb518); } public void SendBackAuctionItem(string itemGUID)//下架物品 { CB515_tagCMUnsellAuctionItem cb515 = new CB515_tagCMUnsellAuctionItem(); cb515.ItemGUID = itemGUID; GameNetSystem.Instance.SendInfo(cb515); } } System/Auction/AuctionModel.cs
@@ -852,6 +852,18 @@ }); } public void SendBackItem(AuctionItem item) { if (item == null) { return; } AuctionInquiry.Instance.SendBackAuctionItem(item.itemGuid); } #region 定位查询 public void SendInquiryServerAcution(int inquiryIndex, string guid, int inquiryDir, int inquiryCount = 10) { System/Auction/MyAuctionCell.cs
@@ -21,6 +21,7 @@ [SerializeField] TextEx m_JadeNumber;//当前价格 [SerializeField] TextEx m_TimeText;//时间 [SerializeField] TextEx m_Income;//收益 [SerializeField] Button m_BackButton;//下架按钮 AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } } AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } } @@ -59,8 +60,14 @@ this.auctionItemGuid = guid; m_MyAuction.SetActive(auctionItem.familyId == 0); m_BackButton.SetActive(auctionItem.familyId == 0 && auctionItem.biddingPrice == 0); m_FamilyImage.SetActive(auctionItem.familyId != 0); m_BackButton.SetListener(() => { model.SendBackItem(auctionItem); }); var config = AuctionItemConfig.Get(auctionItem.itemId); var itemConfig = ItemConfig.Get(auctionItem.itemId); System/Auction/TransactionRecordWin.cs
@@ -183,6 +183,13 @@ AuctionFailedObj.SetActive(false); transactionStatusText.text = Language.Get("PMH_12"); break; case 6://下架 transactionStatusText.gameObject.SetActive(true); SuccessfulBiddingObj.SetActive(false); AuctionFailedObj.SetActive(false); transactionStatusText.text = Language.Get("PMH_116"); JadeMoney.text = item.biddingPrice.ToString(); break; } itemCell.Init(cellModel); System/ItemTip/ItemTipUtility.cs
@@ -1759,7 +1759,6 @@ if (item.isAuction) { operates.Add(ItemOperateType.putAway); return operates; } var isEquip = ItemLogicUtility.Instance.IsRealmEquip(item.itemId);