| | |
| | | if (TryRequest(_resID, ref m_HandModel))
|
| | | {
|
| | | // 替换当前衣服上的武器
|
| | | Transform _secondaryNode = m_ClothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[JobSetup.Job - 1]);
|
| | | m_HandModel.transform.SetParent(_secondaryNode);
|
| | | m_HandModel.transform.localPosition = Vector3.zero;
|
| | | m_HandModel.transform.localRotation = Quaternion.identity;
|
| | | HandResID = _resID;
|
| | | if (m_ClothesModel)
|
| | | {
|
| | | Transform _secondaryNode = m_ClothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[JobSetup.Job - 1]);
|
| | | m_HandModel.transform.SetParent(_secondaryNode);
|
| | | m_HandModel.transform.localPosition = Vector3.zero;
|
| | | m_HandModel.transform.localRotation = Quaternion.identity;
|
| | | HandResID = _resID;
|
| | | }
|
| | | }
|
| | | }
|
| | | else
|