| Fight/GameActor/PartialModelResConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/EnumHelper.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/PartialModelResConfig.cs
@@ -35,7 +35,8 @@ || Type == (int)E_ModelResType.Pet || Type == (int)E_ModelResType.Weapon || Type == (int)E_ModelResType.Secondary || Type == (int)E_ModelResType.Suit) || Type == (int)E_ModelResType.Suit || Type == (int)E_ModelResType.Spirit) { if (!string.IsNullOrEmpty(EffFileName)) { Utility/EnumHelper.cs
@@ -937,7 +937,8 @@ Suit, //套装 4 Pet,// 宠物5 Secondary,// 副手 6 Hand,// 手臂 Hand,// 手臂 7 Spirit,//灵器 8 } [XLua.LuaCallCSharp]