Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
| | |
| | | }
|
| | | break;
|
| | | case 4000:
|
| | | WindowCenter.Instance.Close<DungeonBeginCoolDownWin>();
|
| | | WindowCenter.Instance.Close<DungeonEndCoolDownWin>();
|
| | | WindowCenter.Instance.Open<TreasureDungeonMissionHintWin>();
|
| | | break;
|
| | | case TreasureModel.TREASURE_MAPID:
|
| | | WindowCenter.Instance.Open<TreasureDungeonMissionHintWin>();
|
| | | break;
|
| | |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | if (CrossServerUtility.IsCrossServerOneVsOne() || ClientDungeonStageUtility.isClientDungeon) |
| | | if (CrossServerUtility.IsCrossServerOneVsOne() || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne) |
| | | { |
| | | m_CoolDownContainer.gameObject.SetActive(false); |
| | | } |
| | |
| | | |
| | | private void OnBeginTimeEvent(DungeonCoolDownType _type) |
| | | { |
| | | if (CrossServerUtility.IsCrossServerOneVsOne() || ClientDungeonStageUtility.isClientDungeon) |
| | | if (CrossServerUtility.IsCrossServerOneVsOne() || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne) |
| | | { |
| | | m_CoolDownContainer.gameObject.SetActive(false); |
| | | return; |
| | |
| | | {
|
| | | timer = 0f;
|
| | |
|
| | | if (CrossServerUtility.IsCrossServerOneVsOne() || ClientDungeonStageUtility.isClientDungeon)
|
| | | if (CrossServerUtility.IsCrossServerOneVsOne() || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne)
|
| | | {
|
| | | m_CoolDownContainer.gameObject.SetActive(false);
|
| | | }
|
| | |
| | |
|
| | | private void OnEndTimeEvent(DungeonCoolDownType _type)
|
| | | {
|
| | | if (CrossServerUtility.IsCrossServerOneVsOne() || ClientDungeonStageUtility.isClientDungeon)
|
| | | if (CrossServerUtility.IsCrossServerOneVsOne() || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne)
|
| | | {
|
| | | m_CoolDownContainer.gameObject.SetActive(false);
|
| | | return;
|
| | |
| | | private void BossShowCompletedEvent()
|
| | | {
|
| | | dungeonModel.UpdateCoolDown(DungeonCoolDownType.FightStart, 300 * 1000);
|
| | | WindowCenter.Instance.Open<DungeonEndCoolDownWin>();
|
| | | fightEndClock = Clock.AlarmAfter(300, OnFightEnd);
|
| | | InitializeNpc();
|
| | | PlayerDatas.Instance.hero.Behaviour.StartHandupAI();
|