少年修仙传客户端代码仓库
client_Hale
2019-06-22 7055f5b4946943341c1e0ad9e366d361557067ed
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已修改
13 ■■■■■ 已修改文件
Fight/Stage/Dungeon/DungeonStage.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonBeginCoolDownWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonEndCoolDownWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/ClientTreasureDungeonStage.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/DungeonStage.cs
@@ -239,6 +239,10 @@
                }
                break;
            case 4000:
                WindowCenter.Instance.Close<DungeonBeginCoolDownWin>();
                WindowCenter.Instance.Close<DungeonEndCoolDownWin>();
                WindowCenter.Instance.Open<TreasureDungeonMissionHintWin>();
                break;
            case TreasureModel.TREASURE_MAPID:
                WindowCenter.Instance.Open<TreasureDungeonMissionHintWin>();
                break;
System/Dungeon/DungeonBeginCoolDownWin.cs
@@ -39,7 +39,7 @@
        protected override void OnPreOpen()
        {
            if (CrossServerUtility.IsCrossServerOneVsOne() || ClientDungeonStageUtility.isClientDungeon)
            if (CrossServerUtility.IsCrossServerOneVsOne() || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne)
            {
                m_CoolDownContainer.gameObject.SetActive(false);
            }
@@ -67,7 +67,7 @@
        private void OnBeginTimeEvent(DungeonCoolDownType _type)
        {
            if (CrossServerUtility.IsCrossServerOneVsOne() || ClientDungeonStageUtility.isClientDungeon)
            if (CrossServerUtility.IsCrossServerOneVsOne() || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne)
            {
                m_CoolDownContainer.gameObject.SetActive(false);
                return;
System/Dungeon/DungeonEndCoolDownWin.cs
@@ -35,7 +35,7 @@
        {
            timer = 0f;
            if (CrossServerUtility.IsCrossServerOneVsOne() || ClientDungeonStageUtility.isClientDungeon)
            if (CrossServerUtility.IsCrossServerOneVsOne() || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne)
            {
                m_CoolDownContainer.gameObject.SetActive(false);
            }
@@ -69,7 +69,7 @@
        private void OnEndTimeEvent(DungeonCoolDownType _type)
        {
            if (CrossServerUtility.IsCrossServerOneVsOne() || ClientDungeonStageUtility.isClientDungeon)
            if (CrossServerUtility.IsCrossServerOneVsOne() || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne)
            {
                m_CoolDownContainer.gameObject.SetActive(false);
                return;
System/Treasure/ClientTreasureDungeonStage.cs
@@ -130,6 +130,7 @@
    private void BossShowCompletedEvent()
    {
        dungeonModel.UpdateCoolDown(DungeonCoolDownType.FightStart, 300 * 1000);
        WindowCenter.Instance.Open<DungeonEndCoolDownWin>();
        fightEndClock = Clock.AlarmAfter(300, OnFightEnd);
        InitializeNpc();
        PlayerDatas.Instance.hero.Behaviour.StartHandupAI();