少年修仙传客户端代码仓库
client_Zxw
2018-12-28 70d7d3ddb67b7c29786c2a2a16deb42dfe6cf39e
5398 子 【开发】【1.4】跨服竞技场 / 【前端】【1.4】跨服竞技场开发
1个文件已修改
25 ■■■■ 已修改文件
System/CrossServerOneVsOne/SeasonRewardCell.cs 25 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -140,11 +140,11 @@
                {
                    ObjChild.SetActive(true);
                    var config = Config.Instance.Get<KingTreasureItemConfig>(List[i].item.id);
                    var Itemconfig = Config.Instance.Get<ItemConfig>(List[i].item.id);
                    if (config != null)
                    {
                        kingRewardItem.KingText.gameObject.SetActive(true);
                        kingRewardItem.KingText.text = config.qualityName;
                        var Itemconfig = Config.Instance.Get<ItemConfig>(List[i].item.id);
                        kingRewardItem.KingText.text = config.qualityName;
                        if (Itemconfig != null)
                        {
                            kingRewardItem.KingText.color = UIHelper.GetUIColor(Itemconfig.ItemColor,false);                      
@@ -155,6 +155,15 @@
                        kingRewardItem.KingText.gameObject.SetActive(false);
                    }
                    ItemCell _ItemCell = kingRewardItem.ItemCell;
                    UIEffect ui = kingRewardItem.ItemCell.GetComponent<UIEffect>();
                    if (Itemconfig.ItemColor >= 5)
                    {
                        ui.Play();
                    }
                    else
                    {
                        ui.Stop();
                    }
                    ItemCellModel cellModel = new ItemCellModel(List[i].item.id, true, (ulong)List[i].item.count, List[i].isBind);
                    _ItemCell.Init(cellModel);
                    int type = i;
@@ -246,11 +255,12 @@
                {
                    ObjChild.SetActive(true);
                    var config = Config.Instance.Get<KingTreasureItemConfig>(List[i].ItemId);
                    var Itemconfig = Config.Instance.Get<ItemConfig>(List[i].ItemId);
                    if (config != null)
                    {
                        kingRewardItem.KingText.gameObject.SetActive(true);
                        kingRewardItem.KingText.text = config.qualityName;
                        var Itemconfig = Config.Instance.Get<ItemConfig>(List[i].ItemId);
                        if (Itemconfig != null)
                        {
                            kingRewardItem.KingText.color = UIHelper.GetUIColor(Itemconfig.ItemColor, false);
@@ -261,6 +271,15 @@
                        kingRewardItem.KingText.gameObject.SetActive(false);
                    }
                    ItemCell _ItemCell = kingRewardItem.ItemCell;
                    UIEffect ui = kingRewardItem.ItemCell.GetComponent<UIEffect>();
                    if (Itemconfig.ItemColor >= 5)
                    {
                        ui.Play();
                    }
                    else
                    {
                        ui.Stop();
                    }
                    ItemCellModel cellModel = new ItemCellModel(List[i].ItemId, true, (ulong)List[i].ItemNumber, List[i].Isbind);
                    _ItemCell.Init(cellModel);
                    int type = i;