少年修仙传客户端代码仓库
client_Hale
2019-10-21 71e0a0be99eb5e0288d0b3aca1499291321077ab
update 增加log
1个文件已修改
24 ■■■■■ 已修改文件
Core/GameEngine/Login/Launch.cs 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs
@@ -207,7 +207,7 @@
        public override void Begin()
        {
            Debug.Log("BuiltInAssetCopyTask.Begin");
            UnityEngine.Debug.Log("BuiltInAssetCopyTask.Begin");
            duration = Mathf.Max(0.1f, expectTime);
            if (Application.isEditor)
@@ -238,7 +238,7 @@
        public override void End()
        {
            Debug.Log("BuiltInAssetCopyTask.End");
            UnityEngine.Debug.Log("BuiltInAssetCopyTask.End");
            if (!AssetSource.builtInFromEditor)
            {
                AssetBundleUtility.Instance.InitBuiltInAsset();
@@ -423,7 +423,7 @@
        public override void Begin()
        {
            Debug.Log("InitSettingTask.Begin");
            UnityEngine.Debug.Log("InitSettingTask.Begin");
            ShaderUtility.InitGlobalParams();
            SoundPlayer.CreateSoundPlayer();
            SoundPlayer.Instance.PlayLoginMusic();
@@ -456,7 +456,7 @@
        public override void End()
        {
            Debug.Log("InitSettingTask.End");
            UnityEngine.Debug.Log("InitSettingTask.End");
            expectTime = timer;
        }
@@ -475,14 +475,14 @@
        public override void Begin()
        {
            Debug.Log("SDKInitedTask.Begin");
            UnityEngine.Debug.Log("SDKInitedTask.Begin");
            m_CurrentStage = LaunchStage.SDKInit;
            duration = Mathf.Max(0.1f, expectTime);
        }
        public override void End()
        {
            Debug.Log("SDKInitedTask.End");
            UnityEngine.Debug.Log("SDKInitedTask.End");
            expectTime = timer;
            DebugEx.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer);
@@ -530,7 +530,7 @@
        public override void Begin()
        {
            Debug.Log("AssetCopyTask.Begin");
            UnityEngine.Debug.Log("AssetCopyTask.Begin");
            m_CurrentStage = LaunchStage.AssetCopy;
            duration = Mathf.Max(0.5f, expectTime);
            outTime = 50f;
@@ -558,7 +558,7 @@
        public override void End()
        {
            Debug.Log("AssetCopyTask.End");
            UnityEngine.Debug.Log("AssetCopyTask.End");
            expectTime = timer;
            DebugEx.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer);
@@ -790,7 +790,7 @@
        public override void Begin()
        {
            Debug.Log("AssetDeCompressTask.Begin");
            UnityEngine.Debug.Log("AssetDeCompressTask.Begin");
            m_CurrentStage = LaunchStage.AssetDecompress;
            duration = Mathf.Max(0.5f, expectTime);
@@ -807,7 +807,7 @@
        public override void End()
        {
            Debug.Log("AssetDeCompressTask.End");
            UnityEngine.Debug.Log("AssetDeCompressTask.End");
            AssetDeCompressTask.assetDeCompressVersion = VersionConfig.Get().version;
            AssetDeCompressTask.Delete7zFiles(ResourcesPath.Instance.ExternalStorePath);
        }
@@ -842,7 +842,7 @@
        public override void Begin()
        {
            Debug.Log("GetVersionInfoTask.Begin");
            UnityEngine.Debug.Log("GetVersionInfoTask.Begin");
            m_CurrentStage = LaunchStage.ClientVersion;
            duration = Mathf.Max(0.5f, expectTime);
@@ -877,7 +877,7 @@
        public override void End()
        {
            Debug.Log("GetVersionInfoTask.End");
            UnityEngine.Debug.Log("GetVersionInfoTask.End");
            expectTime = timer;
            DebugEx.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer);
        }