少年修仙传客户端代码仓库
lwb
2021-02-22 71f2d328280841924bde6caf75e8233ab94280df
9527 ilruntime
2个文件已删除
2个文件已修改
40 ■■■■ 已修改文件
Core/GameEngine/DataToCtl/PackageRegedit.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ClientPack/ClientToMapServer/CA3_Item/CA318_tagCMLingQiEquipBreak.cs 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ClientPack/ClientToMapServer/CA3_Item/CA318_tagCMLingQiEquipBreak.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/DataToCtl/PackageRegedit.cs
@@ -574,8 +574,8 @@
    //注册IL热更工程封包
    public static void RegisterIL(string packType, string businessType)
    {
        var packInstance = ILLauncherProxy.Instance.appDomain.Instantiate<GameNetPackBasic>(packType);
        var businessInstance = ILLauncherProxy.Instance.appDomain.Instantiate<DtcBasic>(businessType);
        var packInstance = ILLauncherProxy.Instance.appdomain.Instantiate<GameNetPackBasic>(packType);
        var businessInstance = ILLauncherProxy.Instance.appdomain.Instantiate<DtcBasic>(businessType);
        if (ilPackToBusinessTable.ContainsKey(packInstance.cmd))
        {
            DebugEx.LogErrorFormat("重复IL封包登记: {0}!", packType);
@@ -709,7 +709,7 @@
        {
            var packageType = ilPackageTable[cmd];
            // 实例化并强转为协议包基类
            var packageInstance = ILLauncherProxy.Instance.appDomain.Instantiate<GameNetPackBasic>(packageType);
            var packageInstance = ILLauncherProxy.Instance.appdomain.Instantiate<GameNetPackBasic>(packageType);
            packageInstance.ReadFromBytes(vBytes);// 解析内容
            if (packageInstance.cmd == (ushort)0x03F0 || packageInstance.cmd == (ushort)0x1801)
            {
@@ -765,7 +765,7 @@
        if (ilPackageTable.ContainsKey(vPackCmd))
        {
            string vNetPackType = ilPackageTable[vPackCmd];
            vNetPackInst = ILLauncherProxy.Instance.appDomain.Instantiate<GameNetPackBasic>(vNetPackType);
            vNetPackInst = ILLauncherProxy.Instance.appdomain.Instantiate<GameNetPackBasic>(vNetPackType);
            vNetPackInst.ReadFromBytes(vBytes);// 解析内容
        }
        else
Core/GameEngine/Login/Launch.cs
@@ -1131,7 +1131,8 @@
            }
            timer += Time.deltaTime;
            if (!ConfigInitiator.IsLoginConfigInited)
            // if (!ConfigInitiator.IsLoginConfigInited)
            if (!ConfigInitiator.done)
            {
                done = false;
                progress = timer / duration;
Core/NetworkPackage/ClientPack/ClientToMapServer/CA3_Item/CA318_tagCMLingQiEquipBreak.cs
File was deleted
Core/NetworkPackage/ClientPack/ClientToMapServer/CA3_Item/CA318_tagCMLingQiEquipBreak.cs.meta
File was deleted