| Fight/GameActor/GActorNpcFight.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/GameActor/GActorNpcNoFight.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GActorNpcFight.cs
@@ -386,6 +386,13 @@ public override void Die() { #if UNITY_EDITOR if (this is GA_NpcClientFightNorm) { Debug.LogFormat("调用了死亡"); } #endif if (m_Animator == null) { ReleaseShadow(); Fight/GameActor/GActorNpcNoFight.cs
@@ -271,7 +271,7 @@ m_Model.transform.SetParent(m_Root); m_Model.transform.localPosition = Vector3.zero; m_Model.transform.localScale = Vector3.one; m_Model.transform.localScale = Vector3.one * NpcConfig.ModeProportion; m_Model.transform.localRotation = Quaternion.identity; RequestName();