| Fight/Actor/Cmd/Cmd0614.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/Cmd/Cmd0614.cs
@@ -54,7 +54,8 @@ } // 如果在寻路则终端当前寻路逻辑 if (m_Owner is GA_Player) if (m_Owner is GA_Player || m_Owner is GA_NpcFightSgzcZZ) { if (m_Owner.State == E_ActorState.AutoRun) {