| UI/Common/UI3DShowHero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
UI/Common/UI3DShowHero.cs
@@ -79,6 +79,10 @@ { secondaryResId = ModelResConfig.GetHandByClothesID(clothesId); } else if (this.job == 2) { secondaryResId = jobConfig.BaseEquip[2]; } } } else @@ -156,6 +160,9 @@ GameObject prefab = null; GameObjectPoolManager.GameObjectPool pool = null; HideWeaponEffect(); HideSecondaryEffect(); if (weaponId != 0) { prefab = InstanceResourcesLoader.LoadModelRes(weaponId);