| Fight/Actor/Skill/AttackHandler.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/Skill/AttackHandler.cs
@@ -216,7 +216,7 @@ { var _cnpc = target as GA_NpcClientFightNorm; _cnpc.StartCantAtkedRotate(); if (_cnpc.NpcConfig.AIType == 198) if (_cnpc.NpcConfig.AIType == 196) { _doReduceHp = false; }