| | |
| | | {
|
| | | equipLv = strengthModel.EquipStrengthDic[equipIndex].StrengthLevel;
|
| | | }
|
| | | |
| | | if (advancedLv == 0)
|
| | | {
|
| | | itemCount = playerPack.GetItemCountByID(PackType.Item, evolveNext.CostItemID);
|
| | | strNeedItemCount = itemCount + "/" + evolveNext.CostItemCount;
|
| | | if (itemCount >= evolveNext.CostItemCount)
|
| | | {
|
| | | strItemCount = Language.Get("ZBQH_09", evolveNext.CostItemCount);
|
| | | strNeedItemCount = Language.Get("ZBQH_09", strNeedItemCount);
|
| | | }
|
| | | else
|
| | | {
|
| | | strItemCount = Language.Get("ZBQH_10", evolveNext.CostItemCount);
|
| | | strNeedItemCount = Language.Get("ZBQH_10", strNeedItemCount);
|
| | | }
|
| | | if (equipLv >= evolveNext.NeedPlusLV)
|
| | | {
|
| | | strEquipLevel = Language.Get("ZBQH_09", evolveNext.NeedPlusLV);
|
| | | }
|
| | | else
|
| | | {
|
| | | strEquipLevel = Language.Get("ZBQH_10", evolveNext.NeedPlusLV);
|
| | | }
|
| | |
|
| | | m_TextAttributesA.text = Language.Get("ZBQH_05", strEquipLevel);
|
| | | m_TextAttributesB.text = Language.Get("ZBQH_06", strItemCount);
|
| | | itemCount = playerPack.GetItemCountByID(PackType.Item, evolveNext.CostItemID);
|
| | | strNeedItemCount = itemCount + "/" + evolveNext.CostItemCount;
|
| | | if (itemCount >= evolveNext.CostItemCount)
|
| | | {
|
| | | strItemCount = Language.Get("ZBQH_09", evolveNext.CostItemCount);
|
| | | strNeedItemCount = Language.Get("ZBQH_09", strNeedItemCount);
|
| | | }
|
| | | else
|
| | | {
|
| | | itemCount = playerPack.GetItemCountByID(PackType.Item, evolve.CostItemID);
|
| | | strNeedItemCount = itemCount + "/" + evolveNext.CostItemCount;
|
| | | if (itemCount >= evolve.CostItemCount)
|
| | | {
|
| | | strItemCount = Language.Get("ZBQH_09", evolve.CostItemCount);
|
| | | strNeedItemCount = Language.Get("ZBQH_09", strNeedItemCount);
|
| | | }
|
| | | else
|
| | | {
|
| | | strItemCount = Language.Get("ZBQH_10", evolve.CostItemCount);
|
| | | strNeedItemCount = Language.Get("ZBQH_10", strNeedItemCount);
|
| | | }
|
| | | if (equipLv >= evolve.NeedPlusLV)
|
| | | {
|
| | | strEquipLevel = Language.Get("ZBQH_09", evolve.NeedPlusLV);
|
| | | }
|
| | | else
|
| | | {
|
| | | strEquipLevel = Language.Get("ZBQH_10", evolve.NeedPlusLV);
|
| | | }
|
| | | m_TextAttributesA.text = Language.Get("ZBQH_05", strEquipLevel);
|
| | | m_TextAttributesB.text = Language.Get("ZBQH_06", strItemCount);
|
| | | strItemCount = Language.Get("ZBQH_10", evolveNext.CostItemCount);
|
| | | strNeedItemCount = Language.Get("ZBQH_10", strNeedItemCount);
|
| | | }
|
| | | if (equipLv >= evolveNext.NeedPlusLV)
|
| | | {
|
| | | strEquipLevel = Language.Get("ZBQH_09", evolveNext.NeedPlusLV);
|
| | | }
|
| | | else
|
| | | {
|
| | | strEquipLevel = Language.Get("ZBQH_10", evolveNext.NeedPlusLV);
|
| | | }
|
| | | m_TextAttributesA.text = Language.Get("ZBQH_05", strEquipLevel);
|
| | | m_TextAttributesB.text = Language.Get("ZBQH_06", strItemCount);
|
| | | m_ItemCount.text = strNeedItemCount;
|
| | | } |
| | | private void FullLevel(int advancedLv)
|