少年修仙传客户端代码仓库
client_linchunjie
2019-01-31 741d568d506830ee50132b13675b9845af1965b1
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已修改
20 ■■■■■ 已修改文件
System/JadeDynastyKnapSack/JadeDynastyStoneSuitAttrBeh.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/MagicianModel.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyStoneSuitAttrBeh.cs
@@ -138,7 +138,15 @@
                            equipsName = StringUtility.Contact(equipsName, " ", equipName);
                        }
                    }
                    string activeGemNum = StringUtility.Contact(UIHelper.AppendStringColor(TextColType.Green, activeStoneNum.ToString()),"/",equipModel.gemResonanceNum);
                    string activeGemNum = string.Empty;
                    if(activeStoneNum > 0)
                    {
                        activeGemNum = StringUtility.Contact(UIHelper.AppendStringColor(TextColType.Green, activeStoneNum.ToString()), "/", equipModel.gemResonanceNum);
                    }
                    else
                    {
                        activeGemNum = StringUtility.Contact(activeStoneNum, "/", equipModel.gemResonanceNum);
                    }
                    string conditionSB = Language.Get("JadeDynastyEquip7", equipsName,equipModel.gemResonanceNum,suitAttrData.suitLv,activeGemNum);
                    activeText.text = conditionSB;
                }
System/Role/MagicianModel.cs
@@ -80,6 +80,7 @@
        private Dictionary<int, int[]> godWeaponLevelUpCost = new Dictionary<int, int[]>();
        public List<int> godWeaponTypes { get; private set; }
        public Dictionary<int, int> godWeaponBoxDict { get; private set; } //key 神兵石礼包 value 神兵类型
        public List<int> godWeaponEffectTypes { get; private set; }
        public Dictionary<int, string> godWeaponIcons { get; private set; }
        public Dictionary<int, Dictionary<int, int>> godWeaponSkillDict = new Dictionary<int, Dictionary<int, int>>();
@@ -125,6 +126,9 @@
        public int audioLength { get; private set; }
        void ParseConfig()
        {
            var godWeaponBox = Config.Instance.Get<FuncConfigConfig>("GodWeaponBox");
            godWeaponBoxDict = ConfigParse.GetDic<int, int>(godWeaponBox.Numerical1);
            godWeaponTypes = GodWeaponConfig.GetGodWeaponType();
            for (int i = 0; i < godWeaponTypes.Count; i++)
            {
@@ -330,6 +334,12 @@
                    return true;
                }
            }
            if(godWeaponBoxDict.ContainsKey(itemId))
            {
                type = godWeaponBoxDict[itemId];
                return true;
            }
            return false;
        }