| Fight/GameActor/GA_Hero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/GameActor/GActorPlayerBase.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_Hero.cs
@@ -411,8 +411,6 @@ } } private float m_RushTime; protected sealed override void OnFixedUpdate() { base.OnFixedUpdate(); Fight/GameActor/GActorPlayerBase.cs
@@ -2258,6 +2258,7 @@ protected float m_LastRushTime; private SFXController m_RushEffect; private float m_GhostCreateInterval; protected float m_RushTime; public void StartRush() { @@ -2265,7 +2266,7 @@ { return; } m_RushTime = 0; m_IsRushing = true; if (m_HorseModel)