| | |
| | | break;
|
| | | }
|
| | |
|
| | | m_Times.text = StringUtility.Contact(completedTimes, "/", totalTimes);
|
| | | m_Times.colorType = completedTimes >= totalTimes ? TextColType.DarkGreen : TextColType.NavyBrown;
|
| | | m_Times.text = StringUtility.Contact(totalTimes - completedTimes);
|
| | | m_Times.colorType = completedTimes >= totalTimes ? TextColType.Red : TextColType.DarkGreen;
|
| | | }
|
| | |
|
| | | state = model.GetQuestState(data.id);
|
| | |
| | | {
|
| | | m_Complete.gameObject.SetActive(false);
|
| | | m_Goto.gameObject.SetActive(true);
|
| | | m_GotoTxt.text = Language.Get("GoodEquip_See");
|
| | |
|
| | | }
|
| | | else
|
| | | {
|
| | |
| | | m_GotoTxt.text = Language.Get("DailyQuestWin_BuyTimes");
|
| | | break;
|
| | | case DailyQuestModel.DailyQuestState.Completed:
|
| | | m_GotoTxt.text = Language.Get("DailyQuestWin_Goto");
|
| | | if ((DailyQuestType)data.id == DailyQuestType.DungeonAssist)
|
| | | m_GotoTxt.text = Language.Get("GoodEquip_See");
|
| | | else
|
| | | m_GotoTxt.text = Language.Get("DailyQuestWin_Goto");
|
| | |
|
| | | break;
|
| | | default:
|
| | | m_GotoTxt.text = Language.Get("DailyQuestWin_Goto");
|