| Fight/Actor/AI/HeroAI_Auto.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/AI/HeroAI_Auto.cs
@@ -296,9 +296,10 @@ } bool _forceMove = _skill.skillInfo.soFile != null && _skill.skillInfo.soFile.forceMove; if (_atkTarget == null if ((_atkTarget == null || _atkTarget.ActorInfo.serverDie || (!_forceMove && !IsSkillNeedMove(_skill.skillInfo.config.Tag, (E_SkillType)_skill.skillInfo.config.SkillType))) && m_UserClickSkillID != -1) { _hero.Behaviour.DoAttack(_skill); m_DecideSkill = null;