| Fight/Actor/AI/HeroAI_Auto.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/AI/HeroAI_Auto.cs
@@ -358,11 +358,13 @@ { _hero.Behaviour.DoCommonAttack(); m_DecideSkill = null; m_UserClickSkillID = -1; } else { _hero.Behaviour.DoAttack(_skill); m_DecideSkill = null; m_UserClickSkillID = -1; } } @@ -402,12 +404,7 @@ //} m_PauseStartTime = Time.realtimeSinceStartup; m_State = 1; m_UserClickSkillID = -1; GA_Hero _hero = PlayerDatas.Instance.hero; if (_hero != null) { _hero.StopRush(); } m_NeedMoveToPos = false; }