少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-24 77ffb6b3fddc47a8fdc20d3c36c02e5a850a0ea5
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已修改
7 ■■■■ 已修改文件
System/GeneralConfig/GeneralConfig.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/PackModelInterface.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmUpWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureAnimation.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GeneralConfig/GeneralConfig.cs
@@ -127,11 +127,13 @@
    public List<int> dungeonCanUseMoneyIds { get; private set; }
    public Dictionary<int, int> dungeonRebornClientTimes { get; private set; }
    public int[] CompareEquipPlaces { get; private set;}
    public void Init()
    {
        try
        {
            CompareEquipPlaces = GetIntArray("EquipUpType");
            greatMasterStartLV = GetInt("GreatMasterStartLV");
            playerMaxLevel = GetInt("PlayerMaxLV");
            potentialUpSuccessRecommend = GetFloat("SPSkillType", 2) * 0.0001f;
System/KnapSack/Logic/PackModelInterface.cs
@@ -289,7 +289,7 @@
        private int GetEquipScore(PackType type,int itemId, Dictionary<AttrEnum, int> specAttrDict)
        {
            tagChinModel = Config.Instance.Get<ItemConfig>(itemId);
            if (tagChinModel == null || tagChinModel.EquipPlace == 0) return 0;
            if (tagChinModel == null ||  !GeneralConfig.Instance.CompareEquipPlaces.Contains(tagChinModel.EquipPlace)) return 0;
            Equation.Instance.Clear();
            _tagGsProValueDict = EquipGSParamConfig.GetTagGsProValueDict(tagChinModel.LV, tagChinModel.ItemColor,tagChinModel.StarLevel);
System/Realm/RealmUpWin.cs
@@ -103,7 +103,7 @@
        protected override void OnAfterOpen()
        {
            HandleAchievement();
            if (realmModel.openByDungeonStep)
            if (realmModel.openByDungeonStep && !realmModel.realmDungeonState)
            {
                m_RawBoss.gameObject.SetActive(false);
                m_RawPlayer.gameObject.SetActive(false);
System/Treasure/TreasureAnimation.cs
@@ -97,6 +97,7 @@
                {
                    if (value == TreasureShowStep.UnLock)
                    {
                        m_ProgressPosTween.SetEndState();
                        UI3DTreasureSelectStage.Instance.SetEndState();
                    }
                    return;