少年修仙传客户端代码仓库
client_Zxw
2018-12-28 781e60f0b10e17954740bb618f83bc3dbde22758
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
22 ■■■■ 已修改文件
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossSeverOneVsOneDayAwardCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -475,8 +475,10 @@
        #endregion
        #region 红点
        public const int CrossServerRedKey = 213;
        public Redpoint crossServerRedpoint = new Redpoint(CrossServerRedKey);
        public const int CrossOneVsOneRedKey = 21301;
        public Redpoint crossOneVsOneRedpoint = new Redpoint(CrossOneVsOneRedKey);
        public Redpoint crossOneVsOneRedpoint = new Redpoint(CrossServerRedKey,CrossOneVsOneRedKey);
        public const int CrossArenaRedKey = 2130101;
        public Redpoint crossArenaRedpoint = new Redpoint(CrossOneVsOneRedKey, CrossArenaRedKey);
        public const int CrossDayAwardsRedKey = 21301011;
@@ -519,6 +521,16 @@
            {
                crossDayAwardsRedpoint.state = RedPointState.None;
            }
            if(crossMatchRedpoint.state != RedPointState.None)
            {
                crossServerRedpoint.count = playerInfo.GetDayRemainNum();
                crossServerRedpoint.state = RedPointState.Quantity;
            }
            else
            {
                crossServerRedpoint.count = 0;
            }
        }
        #endregion
    }
System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs
@@ -77,12 +77,14 @@
        public int GetDayRemainNum()
        {
           return DayBuyCount + crossServerModel.freeMaxMatchNum - DayPKCount;
            int remainNum = DayBuyCount + crossServerModel.freeMaxMatchNum - DayPKCount;
            return remainNum > 0 ? remainNum : 0;
        }
        public int GetDayRemainBuyNum()
        {
            return crossServerModel.buyMaxMatchNum - DayBuyCount;
            int remainNum = crossServerModel.buyMaxMatchNum - DayBuyCount;
            return remainNum > 0 ? remainNum : 0;
        }
        public string DisplayWinningRate()
System/CrossServerOneVsOne/CrossSeverOneVsOneDayAwardCell.cs
@@ -105,7 +105,7 @@
        private void ClickRecieve()
        {
            if (awardType == null) return;
            if (awardType == null || m_CrossServerCyclicScroll.showing) return;
            isLineMove = true;
            switch (awardType.type)