| | |
| | | if (index < m_EquipPlaceNames.Length)
|
| | | {
|
| | | m_EquipPlaceNames[index].gameObject.SetActive(true);
|
| | | m_EquipPlaceNames[index].text = Language.Get("EquipPlaceName_", equipPlace);
|
| | | m_EquipPlaceNames[index].text = Language.Get(((RoleEquipType)equipPlace).ToString());
|
| | | m_EquipPlaceNames[index].color = skillState == JadeDynastySkillState.Unlocked || model.IsSatisfyEquipLevel(equipPlace, condition.level) ?
|
| | | UIHelper.GetUIColor(TextColType.DarkGreen) : UIHelper.GetUIColor(TextColType.Gray, true);
|
| | | UIHelper.GetUIColor(TextColType.DarkGreen) : UIHelper.GetUIColor(TextColType.White, true);
|
| | | }
|
| | | index++;
|
| | | }
|