| System/PlayerDead/ReliveWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/PlayerDead/ReliveWin.cs
@@ -47,8 +47,9 @@ MapConfig mapConfig = Config.Instance.Get<MapConfig>(curMapId); dieDesText.gameObject.SetActive(false); buffText.gameObject.SetActive(curMapId == ElderBattleMapID); inplaceRebornBtn.gameObject.SetActive(curMapId == UnionleagueMapID); switch(curMapId) inplaceRebornBtn.gameObject.SetActive(curMapId == UnionleagueMapID || curMapId == JadeDynastyBossModel.JADEDYNASTY_MAP); switch (curMapId) { case ElderBattleMapID: SetBuffDes();