| Fight/GameActor/Bhv_FindEnemy.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/GameActor/GA_NpcCollect.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/Bhv_FindEnemy.cs
@@ -40,7 +40,7 @@ return; } if (_hero.LockTarget != null) if (_hero.LockTarget != null && !(_hero.LockTarget is GA_NpcCollect)) { // 判断是否要清空锁定目标 DoIfClearLockTarget(); Fight/GameActor/GA_NpcCollect.cs
@@ -432,7 +432,6 @@ public override void OnUnSelect() { base.OnUnSelect(); if (m_ArrivedList.Contains(ServerInstID)) { if (OnLeave != null)