| Fight/Actor/UserInputHandler.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/UserInputHandler.cs
@@ -152,6 +152,21 @@ { if (_hero.IsRun()) { if ((StatusMgr.IsValid() && StatusMgr.Instance.CanMove(PlayerDatas.Instance.PlayerId))) { if (!_hero.IsRushing && !GA_Hero.s_MapSwitching) { float _distance = MathUtility.DistanceSqrtXZ(_hero.PrevPos, _hero.Pos); if (_distance > 0.25f) { _hero.PrevPos = _hero.Pos; } Send_CB409_tagCMPyMove(0); } } if (_hero.State == E_ActorState.AutoRun) { _hero.StopPathFind();