| System/Strengthening/GodBeastEntry.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Strengthening/GodBeastReinforcementWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Strengthening/GodBeastEntry.cs
@@ -18,6 +18,7 @@ [SerializeField] Text m_Item_Text; [SerializeField] Button m_GodBeastButton; [SerializeField] RedpointBehaviour m_RedPoint; [SerializeField] Image m_GodBeastIcon; public Button GodBeastButton { get { return m_GodBeastButton; } @@ -31,6 +32,11 @@ { int godBeastNumber = locationMarker % 100;//神兽编号 int godBeastPart = locationMarker / 100;//神兽装备位ID var DogZConfig = Config.Instance.Get<DogzConfig>(godBeastNumber); if (DogZConfig != null) { m_GodBeastIcon.SetSprite(DogZConfig.HeadIcon); } List<ItemModel> itemModel = dogz_model.GetDogzEquips(godBeastNumber); if (itemModel != null) { System/Strengthening/GodBeastReinforcementWin.cs
@@ -23,6 +23,7 @@ public int LocationMarker;//位置标记 public int EquipScore;//装备评分 public int ItemPlace;//背包装备位置 public int GodBeastId;//神兽ID } public class GodBeastReinforcementWin : Window { @@ -173,6 +174,7 @@ godBeastClass.GodBeastStar = itemModel[i].chinItemModel.StarLevel; godBeastClass.EquipScore = itemModel[i].equipScore; godBeastClass.ItemPlace = itemModel[i].itemInfo.ItemPlace; godBeastClass.GodBeastId = key; var IudetDogzEquipPlus = itemModel[i].GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus);// 神兽装备强化信息列表 [强化等级, 强化熟练度] if (IudetDogzEquipPlus == null) {