少年修仙传客户端代码仓库
client_linchunjie
2018-12-27 7a89335ed6dc9393c250f2b1dc851d1bb481d8dd
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已添加
5个文件已修改
230 ■■■■■ 已修改文件
Core/GameEngine/Model/Player/PlayerDatas.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/FightingPKWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SegmentRewardCell.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemTipsModel.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/KingTreasureShowModel.cs 105 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/KingTreasureShowModel.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/KingTreasureShowWin.cs 81 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/KingTreasureShowWin.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -34,8 +34,7 @@
    public PlayerRankData rank { get { return m_Rank; } }
    StoreModel m_StoreModel;
    StoreModel StoreModel
    {
    StoreModel StoreModel {
        get { return m_StoreModel ?? (m_StoreModel = ModelCenter.Instance.GetModel<StoreModel>()); }
    }
@@ -542,6 +541,7 @@
                        if (hero != null && !hero.ActorInfo.serverDie)
                        {
                            hero.RequestName();
                            hero.SwitchRedName(StatusMgr.Instance.IsExist(PlayerId, StatusMgr.Instance.redNameBuffID));
                            hero.IdleImmediate();
                            hero.State = E_ActorState.Idle;
                        }
System/CrossServerOneVsOne/FightingPKWin.cs
@@ -63,7 +63,7 @@
        protected override void OnPreOpen()
        {
            positionType = (int)PlayerDatas.Instance.baseData.faction;
            positionType = CrossServerLogin.Instance.oneVsOnePlayerData.myBornPoint;
            DebugEx.LogError(positionType+"服务端的给我的位置");
            CrossServerRewardModel.PkDanLvNow = CrossServerOneVsOnePlayerInfo.Instance.DanLV;
            PlaceOfBirth(positionType);//从出生位置设置信息
System/CrossServerOneVsOne/SegmentRewardCell.cs
@@ -49,8 +49,10 @@
            }
            if (crossServerRewardModel.SegmentRewardDic.ContainsKey(id))
            {
                var dic = crossServerRewardModel.SegmentRewardDic[id];
                m_Text_Segment.text = dic.Name;
                var dic = crossServerRewardModel.SegmentRewardDic[id];
                m_Text_Segment.text = config.Name;
                m_Text_Segment.color= UIHelper.GetDanLVColor(config.DanLV, true);
                ReceiveItem(id);
            }
            if ( CrossServerOneVsOnePlayerInfo.Instance.DanLV>=id)
System/KnapSack/Logic/ItemTipsModel.cs
@@ -668,6 +668,10 @@
                case ItemWinType.GatherSoul:
                    WindowCenter.Instance.Open<GatherSoulTipWin>();
                    break;
                case ItemWinType.KingTreasure:
                    var kingTreasureShow = ModelCenter.Instance.GetModel<KingTreasureShowModel>();
                    kingTreasureShow.SetInitData(curAttrData.itemConfig.EffectValueA1,0);
                    break;
            }
        }
@@ -2964,6 +2968,9 @@
                case "GatherSoul":
                    winType = ItemWinType.GatherSoul;
                    break;
                case "KingTreasureShow":
                    winType = ItemWinType.KingTreasure;
                    break;
                default:
                    DebugEx.Log("没有此物品的弹框类型" + this.itemConfig.Template.Trim());
                    break;
System/KnapSack/New/KingTreasureShowModel.cs
New file
@@ -0,0 +1,105 @@
using UnityEngine;
using System;
using TableConfig;
using System.Collections.Generic;
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
    [XLua.Hotfix]
    public class KingTreasureShowModel : Model,IBeforePlayerDataInitialize,IPlayerLoginOk
    {
        KingTreasureModel kingTreasureModel { get { return ModelCenter.Instance.GetModel<KingTreasureModel>(); } }
        public string effectDes { get; private set;}
        public int treasureId { get; private set; }
        public string treasureSource { get; private set;}
        public override void Init()
        {
        }
        public void OnBeforePlayerDataInitialize()
        {
        }
        public void OnPlayerLoginOk()
        {
        }
        public override void UnInit()
        {
        }
        public void SetTreasureSource(string treasureSource)
        {
            this.treasureSource = treasureSource;
        }
        public void SetInitData(int treasureId, int rewardLv)
        {
            this.treasureId = treasureId;
            effectDes = string.Empty;
            KingTreasureModel.Division division;
            bool isDivision = kingTreasureModel.TryGetDivision(treasureId,rewardLv, out division);
            if(isDivision)
            {
                SetEffectDes(division.basePropertys);
                SetEffectDes(division.specialPropertys);
                WindowCenter.Instance.Open<KingTreasureShowWin>();
            }
        }
        private void SetEffectDes(Dictionary<int, int> attrDict)
        {
            if (attrDict == null) return;
            foreach (var key in attrDict.Keys)
            {
                var attrValue = attrDict[key];
                var propertyConfig = Config.Instance.Get<PlayerPropertyConfig>(key);
                if (propertyConfig != null)
                {
                    string attrDes = StringUtility.Contact(propertyConfig.Name, "+", GetProValueTypeStr(propertyConfig, attrValue));
                    switch(propertyConfig.type)
                    {
                        case 2:
                            attrDes = StringUtility.Contact("<color=#ec4bf6>", attrDes, "</color>");
                            break;
                        default:
                            attrDes = StringUtility.Contact("<color=#fff4cd>", attrDes, "</color>");
                            break;
                    }
                    if (string.IsNullOrEmpty(effectDes))
                    {
                        effectDes = attrDes;
                    }
                    else
                    {
                        effectDes = StringUtility.Contact(effectDes, "\n", attrDes);
                    }
                }
            }
        }
        private string GetProValueTypeStr(PlayerPropertyConfig playerproModel, int value)
        {
            string s = "";
            if (playerproModel.ISPercentage == 0)
            {
                s = value.ToString();
            }
            else if (playerproModel.ISPercentage == 1)
            {
                s = (float)Math.Round(value / 100f, 1) + "%";
            }
            else if (playerproModel.ISPercentage == 2)
            {
                s = ((float)Math.Round(value / 100f, 1)).ToString();
            }
            return s;
        }
    }
}
System/KnapSack/New/KingTreasureShowModel.cs.meta
New file
@@ -0,0 +1,12 @@
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guid: 514af269e1765fa4cacdef0ea0b71606
timeCreated: 1545902416
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
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System/KnapSack/New/KingTreasureShowWin.cs
New file
@@ -0,0 +1,81 @@
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class KingTreasureShowWin : Window
    {
        [SerializeField] Text nameText;
        [SerializeField] Image treasureIcon;
        [SerializeField] Button closeBtn;
        [SerializeField] Text fightNumText;
        [SerializeField] Text treasureEffectText;
        [SerializeField] Text sourceText;
        [SerializeField] GameObject fightBg;
        [SerializeField] ModelShowPerfab modelShow;
        TreasureModel model
        {
            get { return  ModelCenter.Instance.GetModel<TreasureModel>(); }
        }
        KingTreasureShowModel kingShowModel { get { return ModelCenter.Instance.GetModel<KingTreasureShowModel>(); } }
        KingTreasureModel kingModel { get { return ModelCenter.Instance.GetModel<KingTreasureModel>(); } }
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            closeBtn.AddListener(CloseClick);
        }
        protected override void OnPreOpen()
        {
            SetDisplay();
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnAfterClose()
        {
        }
        protected override void OnPreClose()
        {
        }
        #endregion
        public void SetDisplay()
        {
            TreasureConfig treasureConfig = Config.Instance.Get<TreasureConfig>(kingShowModel.treasureId);
            if (treasureConfig == null) return;
            nameText.text = treasureConfig.Name;
            treasureIcon.SetSprite(treasureConfig.Icon);
            treasureEffectText.text = kingShowModel.effectDes.ToString();
            sourceText.text = kingShowModel.treasureSource;
            int fightNum = kingModel.GetSeasonScore(kingShowModel.treasureId);
            if (fightNum > 0)
            {
                fightBg.SetActive(true);
                fightNumText.gameObject.SetActive(true);
                fightNumText.text = Language.Get("KingTreasureScore",fightNum);
            }
            else
            {
                fightBg.SetActive(false);
                fightNumText.gameObject.SetActive(false);
            }
            modelShow.SetModelShow(kingShowModel.treasureId, ModelShowType.treasure, Language.Get("TreasureEffect103"));
        }
    }
}
System/KnapSack/New/KingTreasureShowWin.cs.meta
New file
@@ -0,0 +1,12 @@
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guid: 20b107d558355834e8e3000597b79f3c
timeCreated: 1545902103
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
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Utility/EnumHelper.cs
@@ -1572,6 +1572,7 @@
    petMatWin,  //解锁宠物和坐骑道具弹框
    buyPetMatWin,  //购买解锁宠物和坐骑道具弹框
    GatherSoul,//聚魂
    KingTreasure, //王者法宝
}
public enum ItemTipChildType