| | |
| | | private void DisplayGotoState()
|
| | | {
|
| | | var questState = dailyQuestModel.GetQuestState((int)DailyQuestType.HazyRegion);
|
| | | m_Goto.SetColorful(m_GotoLabel, questState != DailyQuestModel.DailyQuestState.OutTime);
|
| | | m_Goto.SetColorful(m_GotoLabel, questState != DailyQuestModel.DailyQuestState.OutTime && !model.InFakeHazyRegion);
|
| | | }
|
| | |
|
| | | private void Goto()
|
| | | {
|
| | | var questState = dailyQuestModel.GetQuestState((int)DailyQuestType.HazyRegion);
|
| | | if (questState == DailyQuestModel.DailyQuestState.OutTime)
|
| | | if (questState == DailyQuestModel.DailyQuestState.OutTime && !model.InFakeHazyRegion)
|
| | | {
|
| | | DailyQuestOpenTime dailyQuestOpenTime;
|
| | | if (dailyQuestModel.TryGetOpenTime((int)DailyQuestType.HazyRegion, out dailyQuestOpenTime))
|